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| 05 Nov 2015 07:37 AM |
I need help. I don't know the over-head rank script. Also, can I have it for a specific rank and up please?
The group name is Café Gratuiti
I know that you have to put the ID Number ID: 2673140
Comment the script down below please!
Written by monsterlegends1234. |
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Ortanique
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| Joined: 13 Jul 2011 |
| Total Posts: 12269 |
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| 05 Nov 2015 07:55 AM |
Free models are a thing. They are sahamed but worth it. Instead of spending time doing it you can get the script in a second by searching.
A linear statement rewards with a forfeiture. |
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| 05 Nov 2015 07:58 AM |
groupid = 2673140 groupn = "GroupNameHere"
game.Players.PlayerAdded:connect(onPlayerRespawned) function onPlayerRespawned(newPlayer) wait(1) if newPlayer:IsInGroup(groupid) then guigroup=Instance.new("BillboardGui") guigroup.Parent=newPlayer.Character.Head guigroup.Adornee=newPlayer.Character.Head guigroup.Size=UDim2.new(4,0,2,0) guigroup.StudsOffset=Vector3.new(0,2,0) textgroup=Instance.new("TextLabel") textgroup.Size=UDim2.new(1,0,1,0) textgroup.BackgroundTransparency = 1 textgroup.TextColor3 = Color3.new(255/255, 255/255, 255/255) textgroup.TextStrokeTransparency = 0 textgroup.TextTransparency = 0 textgroup.FontSize = 'Size10' UnrefinedRank = newPlayer:GetRankInGroup(groupid) Person = newPlayer.Name -- Declaring each rank for specific group rank number.
if UnrefinedRank == 255 then UnrefinedRank = "Owner" end if UnrefinedRank == 1 then UnrefinedRank = "Attender" end
if UnrefinedRank == 2 then UnrefinedRank = "Model ~ In Training"
end
if UnrefinedRank == 3 then UnrefinedRank = "Model" end
if UnrefinedRank == 4 then UnrefinedRank = "Host"
end
if UnrefinedRank == 5 then UnrefinedRank = "Judge"
end
if UnrefinedRank == 0 then UnrefinedRank = "Viewer/Guest"
end
textgroup.Text = ('[ '.. groupn .. ' ] ' .. UnrefinedRank .. " " .. Person ) --text text do not touch textgroup.Parent=guigroup end end
function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onPlayerRespawned(newPlayer) end end) end
game.Players.PlayerAdded:connect(onPlayerEntered)
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