penguim2
|
  |
| Joined: 20 Dec 2009 |
| Total Posts: 122 |
|
|
| 02 Nov 2015 03:11 AM |
| How does he do it?? What with all the individual parts flying around it's quite something. |
|
|
| Report Abuse |
|
|
|
| 02 Nov 2015 03:22 AM |
It's obvious
He paid someone else to do it like all the front page devs |
|
|
| Report Abuse |
|
|
AlgyLacey
|
  |
| Joined: 14 Jun 2013 |
| Total Posts: 3736 |
|
|
| 02 Nov 2015 04:32 AM |
Thoughts on mine?
www.roblox.com/games/169358832/Algys-Workshop
#code local First, Second, Third = "Create", "Publish", "Improve" |
|
|
| Report Abuse |
|
|
penguim2
|
  |
| Joined: 20 Dec 2009 |
| Total Posts: 122 |
|
| |
|
AlgyLacey
|
  |
| Joined: 14 Jun 2013 |
| Total Posts: 3736 |
|
|
| 02 Nov 2015 05:05 AM |
Make your letters out of small frames, and then you can tween them around, rotate them, make them invisible, etc.
#code local First, Second, Third = "Create", "Publish", "Improve" |
|
|
| Report Abuse |
|
|
penguim2
|
  |
| Joined: 20 Dec 2009 |
| Total Posts: 122 |
|
|
| 02 Nov 2015 05:08 AM |
| How did you make all of the squares move at the start? |
|
|
| Report Abuse |
|
|
|
| 02 Nov 2015 05:17 AM |
exactly what algy said, its basically a form of movement of squares, and then making them invisible. Tweening is what your looking for. the M he does is basically a series of M gui's spanned from visible to invisible. an easy way to figure out a game is to look at the decals of the owner of the game. I do not understand why most ppl lock their decals though, it is pretty useless because you can easily right click the image and save it as your own. |
|
|
| Report Abuse |
|
|
Trioxide
|
  |
| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
|
|
| 02 Nov 2015 05:21 AM |
| Loleris is just tweening the squares a set distance away from their original place (with a random offset of course) |
|
|
| Report Abuse |
|
|