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| 01 Nov 2015 12:37 PM |
Hey guys, I've an idea, and I want to do it, so don't say you've done it and I can get it there.
But the idea is an ingame friend system. Completely separate from the Roblox Friend System..
Only problem, I'm not sure where I should begin.. |
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| 01 Nov 2015 12:39 PM |
| datastores to save the friends, maybe put the names in a table and save that |
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| 01 Nov 2015 01:03 PM |
| Okay, then how would I go about finding out if that person is in the game, but in a different server? |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 01 Nov 2015 11:27 PM |
I think there's a special command, idk it tho >:)
Online Dogeing since 1337 |
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| 01 Nov 2015 11:31 PM |
| Knowing it would be awesome. :( |
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PvN
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| Joined: 10 Apr 2010 |
| Total Posts: 22145 |
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| 01 Nov 2015 11:32 PM |
| useless and probably would start lagging especially if you have any sort of datastore saving |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 01 Nov 2015 11:34 PM |
It aint useless, we need to get rid of the friends and followers update, thats useless (same with 70% tax, price floors, and the script breaking, and never forget user mesh)
Online Dogeing since 1337 |
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| 01 Nov 2015 11:36 PM |
@PvN Highjack another thread.
@Doge Dont feed the troller. |
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| 02 Nov 2015 06:07 AM |
back on track bump?
How could I tell if they're online, but in a different server? |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 02 Nov 2015 09:13 PM |
This might help;
http://wiki.roblox.com/index.php?title=GetFriendsOnline
Online Dogeing since 1337 |
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| 02 Nov 2015 11:01 PM |
| So with that I can save their game friends via plrID, and then locate them via that function? :) |
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Squaak
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| Joined: 23 Nov 2014 |
| Total Posts: 30 |
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| 02 Nov 2015 11:08 PM |
| Feel free to message user Golly Greg about this topic, he's made something similar before in his Casual Adventure Testing place |
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