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| 01 Nov 2015 10:16 PM |
://[PROMOTION SYSTEM] We are proud to announce: this week we're going to be rolling out our new promotion system. It's going to be controlled via in-game. Host/assistant will have control over this point system panel, and we got exploiters to try to find any loopholes/bugs in the point system, and nothing happened to it.
How it works: Not only can trainers give players point in which the system tracks their points on trello, but it also monitors SF activity, by checking who typically visits Havoc the most. This will be extremely helpful to the Deputy Director and I, as we can remove inactive members.
...My fav part: it'll also record how many times a week a Brigadier+ hosts training. :^) #getmad
We didn't come up with a "how many points needed in-order for you to be promoted" yet--but we're expected to find a solution and release the system this week. [EXPECTED RELEASE DATE: NOV/7]
://[RAID SIM] Our devs have been on a role this past month with releasing things and fixing things for Ascendancy and Havoc! In addition to that, we're making our own separate FULL-FLEDGED RAID FORT. It's not just any "Fort"--it's a island-based raid. It'll have 3 terminals, (you must cap 2 of them in order to capture the "mainframe") That's right, it's going to have a tri-terminal raiding system.
I'm very excised for us to complete this. Nothing like this has ever been done in any N-USA agencies, and if we release this, we'll be the ONLY agency in N-USA to have our own fort. We're also the only agency with our own rally facility too. We can use this to better our raiding strategies/skills. [EXPECTED RELEASE DATE: NOV/30] |
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