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Re: Light emitted for individual players

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Barbariancreep is not online. Barbariancreep
Joined: 23 Nov 2012
Total Posts: 1096
01 Nov 2015 09:51 AM
It's me again! I was wondering if I can emitter light that only 'given player' can see?
I'm obviously working on something, now that im on the forums a lot today...

I'm BACK baby!
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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Nov 2015 09:54 AM
FilteringEnabled (most recommended) or Camera.

First make a list of players who can only see the light. Then, loop through it and fire a RemoteEvent to tell them to make/clone a light.

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Barbariancreep is not online. Barbariancreep
Joined: 23 Nov 2012
Total Posts: 1096
01 Nov 2015 09:58 AM
How would I clone the light? Never really worked in this area before.

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powerhotmail123 is not online. powerhotmail123
Joined: 11 Apr 2011
Total Posts: 5041
01 Nov 2015 10:39 AM
game.ReplicatedStorage.Light:Clone().Parent = WhateverParent

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