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| 01 Nov 2015 09:51 AM |
It's me again! I was wondering if I can emitter light that only 'given player' can see? I'm obviously working on something, now that im on the forums a lot today...
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| 01 Nov 2015 09:54 AM |
FilteringEnabled (most recommended) or Camera.
First make a list of players who can only see the light. Then, loop through it and fire a RemoteEvent to tell them to make/clone a light.
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| 01 Nov 2015 09:58 AM |
How would I clone the light? Never really worked in this area before.
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| 01 Nov 2015 10:39 AM |
game.ReplicatedStorage.Light:Clone().Parent = WhateverParent
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