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i need scripting help [1 thing]

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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 07:38 PM
i need something like chess movement sorta

like in a board game you have a piece that can move like 4 squares or something but obv it cant move everywhere

so translating into roblox i want to be able to click a brick and have the tiles that it can move on have bricks appear on top of them so you can click one of those tiles and the brick moves there

ive been trying to do it for 3 hours now and i cant


- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 07:40 PM
dangit


- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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ZyphrMagik is not online. ZyphrMagik
Joined: 08 Jan 2015
Total Posts: 6499
31 Oct 2015 07:40 PM
try the scripter forum .-.
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 07:41 PM
@zyph; theyd murder me


- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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2kmore is not online. 2kmore
Joined: 25 Apr 2009
Total Posts: 23625
31 Oct 2015 07:42 PM
ur bad.

Also don't go to scripters forum it isn't helpful

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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 07:44 PM
@2k; most of them dont even want to help tbh

like theres a few who do, dont get me wrong, but most of them kind of just expect you to figure out everything on your own rather than actually helping you do so


- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 07:50 PM



- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
31 Oct 2015 07:54 PM
do two nested for loops

one for x one for y

and for each one calculate whether it is a valid point
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CHONGUS is not online. CHONGUS
Joined: 30 Jan 2015
Total Posts: 6153
31 Oct 2015 07:55 PM
Probably because this isn't a scripting problem, it's a I-Can't-Script problem

A scripting problem is something like here's this script there's a problem somewhere I don't understand (usually logic problems)

this is more of a "how do I make this" question which comes with experience and practice

Scripters forum isn't a help forum either, stuff like this doesn't belong here nor there (try the scripting helpers site)
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 08:00 PM
@thea; what i did earlier was create a bunch of parts on each tile within a 4 tile radius of the part the player clicked on

then i put a clickdetector in each of those parts and for any invalid points, they'd either be covered by a wall that's in the way or the "fog of war"

but i couldnt get the clickdetectors to function correctly and i had these 4 huge repeat loops to create each point


@chong; i know how to script in terms of the technicalities like manipulating properties, creating new instances, manipulating functions and whatnot, but the problem is im not sure how i would even manipulate things to get what i need done in terms of the situation given

the problem is definitely not that i dont know how to script man




- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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SLPM is not online. SLPM
Joined: 02 Apr 2010
Total Posts: 33349
31 Oct 2015 08:01 PM
Do you want to show the movement animation or not?
If so Cframe them, if not then do SetPrimaryPartCframe or something like that.
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 08:02 PM
@SLPM; no its just one brick thatll appear the tile that the player clicks

like moving a chess piece


- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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CHONGUS is not online. CHONGUS
Joined: 30 Jan 2015
Total Posts: 6153
31 Oct 2015 08:06 PM
So you want to do grid based movement of some piece like in checkers or a board game?

Darkwisp did that via surfaceguis, as long as all the grid elements (squares) are the same size you can just compare the distance between the current square and the one you want to get to.

I'm really not sure what you're asking, but if that's what you are asking then there is a start.
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SLPM is not online. SLPM
Joined: 02 Apr 2010
Total Posts: 33349
31 Oct 2015 08:06 PM
ok so do setprimarypartcframe or whatever it's called. Basically you set a primary part for each piece model(literally clicking 2 things to do it) then you move that part around with the primary part moving thingy and bam done. It's how I move stuff :P
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
31 Oct 2015 08:08 PM
well um


ok
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SLPM is not online. SLPM
Joined: 02 Apr 2010
Total Posts: 33349
31 Oct 2015 08:08 PM
Here you'll see an example of how I used it: http://www.roblox.com/games/313319883/League-of-Blox

Whenever you right click to move it will create a part and position it where you clicked. If you left click the dummy it will select it and show that with a brick in position you clicked. Then while selecting dummy you can press q to shoot fire at it.
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CHONGUS is not online. CHONGUS
Joined: 30 Jan 2015
Total Posts: 6153
31 Oct 2015 08:09 PM
lol slpm
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SLPM is not online. SLPM
Joined: 02 Apr 2010
Total Posts: 33349
31 Oct 2015 08:09 PM
wut
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PurelyRandom is not online. PurelyRandom
Joined: 05 Mar 2011
Total Posts: 36763
31 Oct 2015 08:09 PM
wait chong i never thought about that nvm ty that helped a ton


- Justin | Dior VP | I'm building this rn: http://www.twitch.tv/diorrblx/v/15952075 :d
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