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| 30 Oct 2015 12:31 PM |
We're currently troubleshooting possible problems that may have caused this. It seems that the large influx of 130+ people joining the game broke several aspects of Celeste II; thereby forcing these games to crash.
Upon Polymorphic's return home today around 3:30 pm EST, we'll be addressing this issue directly and fixing it as soon as possible. Until we find a solution then, we'd like to advise Alpha Authority to refrain from any possible invasions as it's likely to lead to a direct replay of what we're seeing here.
Thanks for your cooperation on both sides, we hope to get things moving as soon as possible to create a war that's mutually beneficial for both sides.
Sincerely,
Swordmaker | The Community Overseer Surgence | The Fleet Commander
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Teow
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| Joined: 29 May 2011 |
| Total Posts: 2664 |
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Frosteus
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| Joined: 21 Dec 2013 |
| Total Posts: 13470 |
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| 30 Oct 2015 12:32 PM |
*sighs*
It worked when we tested it... |
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Zanziber
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| Joined: 08 Dec 2008 |
| Total Posts: 5088 |
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| 30 Oct 2015 12:32 PM |
| Understood, Surgence can kik me when he knows whats happening. Until then war is postponed. |
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| 30 Oct 2015 12:33 PM |
| frost did you test it with 70+ people because thats why its not working |
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Zanziber
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| Joined: 08 Dec 2008 |
| Total Posts: 5088 |
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| 30 Oct 2015 12:34 PM |
| After the RAT raid on Sunshadow finishes I'll disable it, unfair for you to attempt to rack up wins when we can't raid. |
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Frosteus
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| Joined: 21 Dec 2013 |
| Total Posts: 13470 |
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| 30 Oct 2015 12:34 PM |
"We're currently troubleshooting possible problems that may have caused this. It seems that the large influx of 130+ people joining the game broke several aspects of Celeste II; thereby forcing these games to crash."
"We're currently troubleshooting possible problems that may have caused this. It seems that the large influx of 130+ people joining the game broke several aspects of Celeste II; thereby forcing these games to crash."
"We're currently troubleshooting possible problems that may have caused this. It seems that the large influx of 130+ people joining the game broke several aspects of Celeste II; thereby forcing these games to crash." |
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| 30 Oct 2015 12:35 PM |
I have an idea.
Due to AA's mass activity, AA should be restricted to how many they can rally. So does RAT |
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entrant
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| Joined: 13 Sep 2012 |
| Total Posts: 5111 |
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Frostarkd
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Garzen
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| Joined: 18 Dec 2011 |
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| 30 Oct 2015 12:37 PM |
Its an old fort with old scripts. Clearly some scripting error was going to come up at some point.
After the war, I hope RAT builds a remastered version for Cel II - its an amazing fort which a lot of people loved. |
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entrant
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| Joined: 13 Sep 2012 |
| Total Posts: 5111 |
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| 30 Oct 2015 12:38 PM |
| i like celeste ii because of its open concept |
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Garzen
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| Joined: 18 Dec 2011 |
| Total Posts: 7584 |
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| 30 Oct 2015 12:40 PM |
| It is also a simple fort that is easy to understand. The element of quick combat is also a positive to the fort. |
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 30 Oct 2015 12:41 PM |
| this c2 fort is good if they change anything except fixing the terminal then ill cry |
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entrant
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| Joined: 13 Sep 2012 |
| Total Posts: 5111 |
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| 30 Oct 2015 12:42 PM |
| yeah u pretty much get the raid done with, no fussing around. now u have to take 5 minutes to get to a terminal nowadays |
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Garzen
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| Joined: 18 Dec 2011 |
| Total Posts: 7584 |
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| 30 Oct 2015 12:44 PM |
"u have to take 5 minutes to get to a terminal nowadays"
-------------------------------------------------------------------
You mean like, ten to fifteen minuets. 0_0 |
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Ortron
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| Joined: 19 Jul 2013 |
| Total Posts: 1297 |
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GunPuppet
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entrant
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| Joined: 13 Sep 2012 |
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| 30 Oct 2015 01:34 PM |
"You mean like, ten to fifteen minuets. 0_0" lol. i recorded a few forts that were up to 7-10 minutes. didn't know about 15 |
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| 30 Oct 2015 01:41 PM |
| Should be a win for AA. Not their fault that your tech failed. Js. |
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ShadowSTR
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| Joined: 08 Jul 2010 |
| Total Posts: 24465 |
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| 30 Oct 2015 01:43 PM |
"Should be a win for AA. Not their fault that your tech failed. Js"
so break tech=win? |
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Frosteus
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| Joined: 21 Dec 2013 |
| Total Posts: 13470 |
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| 30 Oct 2015 01:45 PM |
| We tested it, and it worked when we tested it, not only that but if we wanted to go as far as to using war terms, RAT wasn't able to defend all of it's servers. Idk why zan doesnt want to take the wins |
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| 30 Oct 2015 01:46 PM |
They tested it, it worked, they raided it didn't, I don't understand why it's not a win.
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