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| 29 Oct 2015 06:42 PM |
| Okay, I know how to do normal animations but what is better with CFrame animations and how do I use them? |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 29 Oct 2015 06:47 PM |
| Animations >>>>>>>>>>>>>>>>>>> C0 animate |
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| 29 Oct 2015 06:51 PM |
| thank you so much for all of your help |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 29 Oct 2015 06:53 PM |
Why would you want to use CFrame animations? Animations are way better. This is a waste of time. |
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| 29 Oct 2015 06:55 PM |
| They can be smoother and can be more useful depending on the situation. Now could you please help me or stop flailing your opinion about? |
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Eauz
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| Joined: 23 Jul 2013 |
| Total Posts: 2942 |
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| 29 Oct 2015 06:57 PM |
CFrame animations are much better for sharing and working with if you want no bugs and weird stuff.
http://www.roblox.com/Eauz-1080p-item?id=291584308 |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 29 Oct 2015 06:58 PM |
"They can be smoother" No...At all. But fine.
If you wish to use CFrame animations, you gotta use the Motor6D inside the character's torso. Right Shoulder for Right Arm Left Shoulder for Left Arm Right Hip for Right Leg Left Hip for Left Leg You gotta use C0 and for loops, just like a weld.
local rarm=char.Torso["Right Shoulder"] for i=1,15 do rarm.C0=CFrame.Angles(i,0,0) end
Got it? |
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| 29 Oct 2015 07:00 PM |
Ohhh thanks c:
I use normal animations anyway but this is still useful for other things. |
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