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Re: CFrame animations - where do i start?

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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
29 Oct 2015 06:42 PM
Okay, I know how to do normal animations but what is better with CFrame animations and how do I use them?
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Egzekiel is online. Egzekiel
Joined: 10 Jan 2011
Total Posts: 1079
29 Oct 2015 06:47 PM
Animations >>>>>>>>>>>>>>>>>>> C0 animate
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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
29 Oct 2015 06:51 PM
thank you so much for all of your help
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Egzekiel is online. Egzekiel
Joined: 10 Jan 2011
Total Posts: 1079
29 Oct 2015 06:53 PM
Why would you want to use CFrame animations?
Animations are way better.
This is a waste of time.
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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
29 Oct 2015 06:55 PM
They can be smoother and can be more useful depending on the situation. Now could you please help me or stop flailing your opinion about?
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Eauz is not online. Eauz
Joined: 23 Jul 2013
Total Posts: 2942
29 Oct 2015 06:57 PM
CFrame animations are much better for sharing and working with if you want no bugs and weird stuff.

http://www.roblox.com/Eauz-1080p-item?id=291584308
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Egzekiel is online. Egzekiel
Joined: 10 Jan 2011
Total Posts: 1079
29 Oct 2015 06:58 PM
"They can be smoother"
No...At all.
But fine.

If you wish to use CFrame animations, you gotta use the Motor6D inside the character's torso.
Right Shoulder for Right Arm
Left Shoulder for Left Arm
Right Hip for Right Leg
Left Hip for Left Leg
You gotta use C0 and for loops, just like a weld.

local rarm=char.Torso["Right Shoulder"]
for i=1,15 do
rarm.C0=CFrame.Angles(i,0,0)
end

Got it?
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Deafgift100 is not online. Deafgift100
Joined: 09 May 2010
Total Posts: 3958
29 Oct 2015 07:00 PM
Ohhh thanks c:

I use normal animations anyway but this is still useful for other things.
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