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| 27 Oct 2015 04:20 PM |
I found it funny when everything flinged around and things glitched out of the map.
Ohh... good times
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RonicTero
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| Joined: 19 Apr 2014 |
| Total Posts: 8413 |
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Kamov
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| Joined: 07 Aug 2008 |
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DANNYHA7
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| Joined: 26 Sep 2008 |
| Total Posts: 415 |
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| 27 Oct 2015 04:24 PM |
new pyhsics are better for things that arent scripted through
Developer | Builder | Alt of Dannyha,DANNYHA7 R$1337 Tx323 |
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| 27 Oct 2015 04:25 PM |
| I love it when at random times people trip or flung |
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| 27 Oct 2015 04:26 PM |
The old psychics still exist, it's just another option you can enable.
@mr_Partyhouse // Blog writer of ROBLOX Tips n' Tricks https://twitter.com/rblxtipsntricks/status/624532381643345920 |
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DANNYHA7
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| Joined: 26 Sep 2008 |
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| 27 Oct 2015 04:26 PM |
where do u enable it
Developer | Builder | Alt of Dannyha,DANNYHA7 R$1337 Tx323 |
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| 27 Oct 2015 04:26 PM |
Oh yeah i just read that.
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Kamov
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| 27 Oct 2015 04:27 PM |
| You can enable them in workspace's properties |
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| 27 Oct 2015 04:28 PM |
@Danny
You click on workspace then exploxer,properties and find the physics system
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firetim
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| 27 Oct 2015 04:36 PM |
yeah, but that's annoying to game developers who try to make a quality game.
You can't flame fire, m8. |
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