beanbeanz
|
  |
| Joined: 23 Oct 2007 |
| Total Posts: 506 |
|
|
| 26 Oct 2015 04:16 PM |
| I know what it does, but the Wiki didn't tell me everything. For example, I recently only found out that if you have FE, then the serverscripts can't access most of the things placed within the Player instance. I may have simply over-looked this on the wiki, but is there anything else I should know that the server can and can not do? Save for local scripts. |
|
|
| Report Abuse |
|
|
Syndir
|
  |
| Joined: 21 Jul 2014 |
| Total Posts: 143 |
|
|
| 26 Oct 2015 04:20 PM |
The server can access everything inside of the player. It's just that stuff created/changed on a client do not change on the server and therefore aren't replicated to every other client. Think of pretty much any other multiplayer game. Even if you can give yourself infinite health on the client, it usually won't give you infinite health on the server. |
|
|
| Report Abuse |
|
|
morash
|
  |
| Joined: 22 May 2010 |
| Total Posts: 5834 |
|
|
| 26 Oct 2015 04:26 PM |
| FE entirely divides the client and server. |
|
|
| Report Abuse |
|
|
chimmihc
|
  |
| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
|
|
| 26 Oct 2015 04:26 PM |
| The best part about FE is that it stops skids from using server scripts client side(e.g. in PlayerGui). |
|
|
| Report Abuse |
|
|
|
| 26 Oct 2015 04:28 PM |
All of teh above
I'M AN ATR POSTIN' BOI! P.S. http://www.roblox.com/Windows-10-Song-item?id=297242780 |
|
|
| Report Abuse |
|
|
robotmega
|
  |
| Joined: 16 May 2009 |
| Total Posts: 14084 |
|
| |
|
|
| 26 Oct 2015 04:37 PM |
| That's the point of fe ._. |
|
|
| Report Abuse |
|
|