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| 26 Oct 2015 03:27 PM |
I don't want to upload 24 420 x 420 decals to make it look like the original 4096 x 2160 image.
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lmmy
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| Joined: 11 Jan 2015 |
| Total Posts: 1731 |
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| 26 Oct 2015 03:32 PM |
10-20mb images are not a good idea
its perferable to have multiple images in sizes of 100-200kb
gg roblox's servers |
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| 26 Oct 2015 03:35 PM |
| Why? They're literally the same file size, and multiple images means more work to upload. 10/20 images are slowly become a developer's choice in making good textures nowadays. Look at Skyrim texture mods and good Gmod custom maps. |
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| 26 Oct 2015 03:35 PM |
Wait what did i just type lol. Fixing it.
10/20 images are slowly becoming oudated. 4k became a developer's choice in making good textures nowadays. Look at Skyrim texture mods and good Gmod custom maps. |
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lmmy
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| Joined: 11 Jan 2015 |
| Total Posts: 1731 |
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| 26 Oct 2015 03:41 PM |
Well, we're talking about _roblox_. This isnt a high end game studio, this is online legos. We still dont have 2D interactive objects or line construction yet.
You dont need 4k resolution textures anyway to make a game look good, because its going to look like a giant polished turd in the middle of a bunch of other, less polished turds. |
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| 26 Oct 2015 04:07 PM |
| Then who is the person to force technological limitations on what we can make? 4K resolutions will help with a lot of things such as distant backgrounds, HQ textures for weapons, and whatnot. |
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| 26 Oct 2015 04:46 PM |
| I would purposely upload tons of 4k images just to screw Roblox up. |
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| 26 Oct 2015 04:54 PM |
| 1080p is still the consumer standard. 4k hasn't reached that point yet. |
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| 26 Oct 2015 04:55 PM |
| It may be the consumer standard, but I am not a consumer since I do not pay for this game. |
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| 26 Oct 2015 05:00 PM |
| Monitor/TV consumers, not ROBLOX consumers. 1080p is the current consumer standard for television, and for monitors that's 1366x768 (both of them are 16:9). Most users wouldn't even be able to view 4k images in full resolution since their screens don't have enough pixels to do so. |
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| 26 Oct 2015 05:09 PM |
| That's great for you, I've wanted to see what 4k looks like, but I personally wouldn't buy it just yet. There are reasons it's still not the standard and why everyone isn't rushing to get it. For gamers it's very taxing on your GPU, and 4k images aren't a standard yet (since they're pretty heavy on file size). There are other smaller problems with it too that are a bit off-putting. |
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man1912
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| Joined: 16 Aug 2011 |
| Total Posts: 8798 |
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| 26 Oct 2015 05:22 PM |
No support
Old computers would crash |
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| 26 Oct 2015 06:13 PM |
| Good lord, lots of technical defeatists here. |
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| 26 Oct 2015 06:42 PM |
Did you know that in the past, you can only upload resolutions up to 256x256?
Today, you can upload 512x512 resolution, maybe even up to 1024x1024. It should be good enough. I consider 512x512 to be high-res. |
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| 26 Oct 2015 06:57 PM |
| 512 is not high res. 720p and above is. |
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| 26 Oct 2015 06:58 PM |
| 512 is good enough for an online game consisting mostly of toddlers. |
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| 26 Oct 2015 07:01 PM |
| If the image is natively 512x512 then it will be a high-res image. If it's something way smaller or way bigger you're going to get a low-res conversion. |
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