ESman1998
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| Joined: 17 Nov 2012 |
| Total Posts: 20 |
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| 25 Oct 2015 10:37 PM |
| Is there any way to do this? I want to place a glass between the character and an npc and let the camera pass through the glass. |
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| 25 Oct 2015 11:30 PM |
| im not sure if this will work, or if it is even possible in your circumstance but have u tried placing the brick inside the camera or currentcamera |
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ESman1998
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| Joined: 17 Nov 2012 |
| Total Posts: 20 |
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| 25 Oct 2015 11:40 PM |
| i dont think it would, since i need the brick to be in its location, not in the camera. |
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Amnesilox
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| Joined: 21 Sep 2012 |
| Total Posts: 3540 |
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| 25 Oct 2015 11:48 PM |
| Another game has done this before, I'm not sure how but try making the brick transparent when it gets closer to the camera. Idk. |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 26 Oct 2015 02:47 AM |
Put a Part with the Transparency set to 1 where the window is so players can't move through it. Place another very small Anchored Part below or to the side of the window with a BlockMesh in it and set the Transparency to .5 or whatever suits you. Now mess with the Offset and Scale of the BlockMesh so that the small Part appears to be the size and location of the window. The camera will see through the Transparent Part, but the semi-Transparent Part won't really be in the way. |
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Pryd7
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| Joined: 31 Aug 2012 |
| Total Posts: 577 |
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| 26 Oct 2015 08:00 AM |
| I don't need this, but that's actually quite clever, noted. |
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ESman1998
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| Joined: 17 Nov 2012 |
| Total Posts: 20 |
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ash877
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| Joined: 18 Feb 2008 |
| Total Posts: 5142 |
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| 27 Oct 2015 11:39 PM |
| There's a new setting in player scripts or somewhere that lets you set the camera mode to that. |
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