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| 25 Oct 2015 11:26 AM |
Hi,
I'm very new to building.
First things first. I want to make a detailed GUI-only based game. However with that said, let's say I designed the game, putting the Gui details in it using a 16:9 aspect ratio monitor.
What if someone plays my game on a, let's say 4:3 aspect ratio monitor. How will my game appear for them? Will the details I put in designed for a 16:9 monitor be cluttered closer to each other on a 4:3 monitor? Or they will not see all of the detail inside the content? How does this work?
I apologize, I'm very new to this.
This is what I have setup for just a plain empty fullscreen GUI gui.Size = UDim2.new(4,0,4,0) gui.Position = UDim2.new(-1, 0, -1 , 0)
I wish I could explain myself better if I wasn't clear. Again, I apologize if you don't understand what I'm trying to ask. |
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| 25 Oct 2015 12:10 PM |
{1,0},{1,0} 1 is the percentage of screen it takes up. 1 is 100% and .5 would be 50%. The 0 is the size in pixels you would want it. {0,1920},{0,1080} would be great for a 1920x1080 screen resolution in full screen, but would not format in a smaller screen such as 1260x720. The frame would go out of the screen. If you add {0.5,1920},{0.5,1080} it will add 50% of the screen size plus 1920 pixels width and 1080 pixels height
-Jared from Subway |
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| 25 Oct 2015 12:11 PM |
{10,500} Left number is percentage and right is pixels in case you didn't catch that
-Jared from Subway |
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| 25 Oct 2015 12:13 PM |
Uhhhhh...
Well thanks, I'll save this thread for future references once I understand this stuff better. |
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Cytheur
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| Joined: 12 Aug 2014 |
| Total Posts: 7328 |
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| 25 Oct 2015 12:18 PM |
I made a long post to this but roblox said it broke the rules.
- Codsterr |
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