MrSquer
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| Joined: 18 Feb 2011 |
| Total Posts: 6103 |
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| 23 Oct 2015 10:58 AM |
HuskyWarrior25 first posted this. I'm enhancing his idea.
In external 3D modeling and animation programs, such as Blender, you are allowed to shape bricks in this thing called "Edit Mode." You can scale, translate, rotate, extrude, inset, duplicate, and smooth out the INDIVIDUAL vertices, faces, and edges. There's even the ability to bevel an individual edge, or the whole object.
http://prntscr.com/8ugv3h
Those little dots at the points? Those are individual vertices that you can pull and push. That's just vertex mode- there's also a face mode (entire sides of the object) and an edge mode (2 vertices joined to create a line segment). Believe it or not, that shape in that picture came from a cube.
There's a toolbox of all kinds of mesh editing tools. You can cut out specific parts with the Knife tool, or you can create a ring around the object with Loop Cut and Slide. There's just so much you can make with Edit Mode. Imagine if we had this for ROBLOX Studio:
http://prntscr.com/8ugw6r
It'd be like bringing back user meshes, but they're still in the part form. If we had this for ROBLOX Studio, the part count (and thus lag) would be reduced dramatically in extreme builds. And, what I showed in the pictures above? That was for Blender, which is considered a SIMPLE program. Imagine what an ADVANCED "Edit Mode" would look like.
Don't just support this thread- support HuskyWarrior25's thread too!: http://www.roblox.com/Forum/ShowPost.aspx?PostID=169776655 |
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BL3CKY
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| Joined: 09 Apr 2011 |
| Total Posts: 1443 |
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| 23 Oct 2015 11:03 AM |
Looks good, would be pretty useful for extreme builders who make very awesome concepts with buildings and that. I support
#code -- ᵗᴴᴵˢ ᵁᵐᵇʳᵉᶫᶫᵃ ᶫᵒᴼᴷᵉᵈ |
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| 23 Oct 2015 11:03 AM |
| Right on. Thanks for enhancing my post. Support. |
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BL3CKY
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| Joined: 09 Apr 2011 |
| Total Posts: 1443 |
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| 23 Oct 2015 11:06 AM |
Nice idea husky though, would want to see it be further developed upon
#code -- ᵗᴴᴵˢ ᵁᵐᵇʳᵉᶫᶫᵃ ᶫᵒᴼᴷᵉᵈ |
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| 23 Oct 2015 11:49 AM |
| Love the idea, but it will be a bit complex for new builders - remember that ROBLOX is generally a kids game. |
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MrSquer
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| Joined: 18 Feb 2011 |
| Total Posts: 6103 |
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| 23 Oct 2015 11:51 AM |
| @twainprice Last year when I started working in Blender. I'm 11 now and I fully understand how the whole program works. I'm not sure if I'm just really smart or if everyone else is stupid. |
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MrSquer
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| Joined: 18 Feb 2011 |
| Total Posts: 6103 |
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| 23 Oct 2015 11:55 AM |
| Plus @twainprice, ROBLOX is AIMED at kids, but the majority of their users are teenagers and young adults. I've never seen anyone younger than 7 play ROBLOX, and even then they could partially understand Studio. |
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MrSquer
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| Joined: 18 Feb 2011 |
| Total Posts: 6103 |
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| 23 Oct 2015 11:59 AM |
| @iiEpicmine THIS IS THE EXACT OPPOSITE OF LAG! This means LESS PARTS TO RENDER. All it does is adds a few vertices. Have you seen the individual vertices of a part after using CSG on the same exact part type? It's hundreds of them, which certainly would create lag. This would not, however, because you can actually CONTROL the vertices. |
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| 23 Oct 2015 12:38 PM |
support one word support
You just... just... had to... read this. |
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Tyler269
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| Joined: 26 Dec 2007 |
| Total Posts: 3148 |
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| 23 Oct 2015 12:41 PM |
| I think that Roblox's building could use a large advancement like this, but, with the current way its building system is, I don't think it would be possible to be incorporated as of yet. |
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MrSquer
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| Joined: 18 Feb 2011 |
| Total Posts: 6103 |
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| 23 Oct 2015 12:45 PM |
| @Tyler269 There have been a few plugins that can do this, but rather than transforming a part like a mesh, it has to use multiple parts to render and then uses CSG (which has a butt-ton of vertices to render). |
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| 23 Oct 2015 01:42 PM |
| I'm pretty sure ROBLOX can do this. Just because they have a different building format, doesn't mean they can't do this. There is other programs out there that can do this. It's not impossible. Actually anything is possible if you put your mind and effort to it. The impossible is also possible just takes longer. If ROBLOX were to do this, think of all the games to could be made. |
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| 23 Oct 2015 01:43 PM |
| With less time and lag, and wouldn't look off. |
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| 23 Oct 2015 02:16 PM |
| It wouldn't be "like" bringing back user meshes, it would be bringing back user meshes. Which is WNTS, because some naughty children made some very detailed meshes which were inappropriate for ROBLOX's audience. |
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MrSquer
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| Joined: 18 Feb 2011 |
| Total Posts: 6103 |
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| 23 Oct 2015 02:20 PM |
| @ThatChristianGuy No... It's not. It's not permanently integrated into ROBLOX's mesh database. You'd have to go to toolbox and search this up rather than inserting a mesh into a part. Plus, that "very detailed meshes which were inappropriate for ROBLOX's audience" is no different than what people can draw in the "guessing" games or build with parts. |
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| 23 Oct 2015 02:21 PM |
| Ah, but it makes it easier, and drawing games don't have as much room for detail. If you'd like to follow your own logic, drawing a shaped part should be good enough, or using an OBJ importer. |
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| 23 Oct 2015 02:32 PM |
| It's not a mesh though. It's a brick. Just because some users made something doesn't mean the system shouldn't allow this. People want good detailed games with as little lag possible. This can help with that. Some are going to be perverted, but that shouldn't be taken out on all of us. The admins could always just give them bans for it or take away their privileges to use this building technique. You can make inappropriate stuff with just simple parts. That can't change. You would have to just take away the building all together in that case. |
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| 23 Oct 2015 02:50 PM |
| Think of the smooth terrain feature they have. That right there could even more easily build something inappropriate as well. |
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| 23 Oct 2015 02:52 PM |
Smooth Terrain isn't as powerful as your suggested feature. Embedding the mesh as a property (even if it's a hidden property like the one in Unions) and using a different library to find them doesn't make it not a mesh.
#code --ThatChristianGuy is lonely. Join me on http://www.roblox.com/Forum/ShowPost.aspx?PostID=123008267 |
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| 23 Oct 2015 03:04 PM |
| Kids will be kids. Not everyone does that. Also these are parts not meshes. You take one brick and you bend it to make it curve. Stuff like that. This more focused on building great games with lots of detail with minimum lag. People can still build bad things with the simplest of bricks. As I said before, to keep kids from making bad things, you would have to take building away all together. Don't be afraid/worried about improving building because of something that can already can be done, easier or not. |
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rhyo1
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| Joined: 13 Jun 2010 |
| Total Posts: 49 |
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| 23 Oct 2015 04:55 PM |
I do have to say, it will be very interesting what ROBLOX Devs will do if User-Created Meshes. However, as some earlier mentioned, it also leads to the problem of inappropriate items surfacing in the community, which may cause problems in the end. -Rhy, 5+ Year vet on ROBLOX |
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| 23 Oct 2015 05:01 PM |
| studio>brick/part>right click it>negate>put inside another part>union>magic |
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