Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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| 23 Oct 2015 07:55 AM |
My code atm: wait(3) script.Parent.Play:TweenPosition(UDim2.new(0.4, 0, 0, 0), "Out", "Quad") wait(1) script.Parent.Jobs:TweenPosition(UDim2.new(0.4, 0, 0, 0), "Out", "Quad") wait(1) script.Parent.Credits:TweenPosition(UDim2.new(0.4, 0, 0, 0), "Out", "Quad")
This is what happens when the two parts (the little frame then the big one should be together) prntscr /8uet6w
anyway i can make these two parts stick together? |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 23 Oct 2015 07:57 AM |
| stick_parts_together(parts) |
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Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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| 23 Oct 2015 08:00 AM |
Put the little frames inside each button, then set the little frames position to {0,-10},{0,0}. Manipulate the -10 to suit your needs |
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Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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| 23 Oct 2015 08:15 AM |
also im using textbox how can i make it so a player can't just edit it? been looking through properties might of missed it though |
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| 23 Oct 2015 08:29 AM |
| Try toggling the "Active" property. |
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Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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| 23 Oct 2015 08:37 AM |
^ I don't really have time for this and I'll most likely mess it up because of how bad I am at scripting and designing
If you're doing small jobs for payment HMU (this really isn't big it just detects if you're in a group and gives you the chance to switch teams) |
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Aslum
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| Joined: 09 Dec 2011 |
| Total Posts: 7937 |
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| 23 Oct 2015 12:46 PM |
Also The active thing doesn't work I've tried it you can still edit text ingame |
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