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ROBLOX Forum » Game Creation and Development » Game Design
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Re: [UE4] - Project Recruitment: Programmers & UI Designers

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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
19 Oct 2015 11:12 PM
http://prntscr.com/8t7cos

Currently in Unreal Engine I'm leading the programming area of indie project lead by Colin Davidson (linkedin(DOT)com/in/colinlloyddavidson). I previously to work in ROBLOX making game projects in Lua. A year ago I transitioned into Unreal Engine around the time it became free.

Lua scripters would need to transition into Blueprint, a visual based scripting language that is a part of C++. This is not a difficult language to learn if you have previous experience in coding syntax, API, data types, and coding with functions and such in general.

UI Designers would need to learn how to use UMG, there are a few videos of it on Youtube. Compared to the ROBLOX HUD, the UMG on Unreal allows you to drag and drop multiple kinds of UI components and freely resize with options that auto fill frames for you (vertically and horizontally).

The project is currently one month into production and is soon reaching Version 2 of production. In which we will need at least at least one UI designer and three programmers.

Current Team: 1 Producer, 1 Lead/Gameplay Programmer, 1 AI Programmer, 1 FX/Weapons Programmers, 4 Modelers, 1 Modeling Artist, 1 Concept artist, 1 Level Designer, 1 Musician/SFX Designer, 1 Covert/Banner Artist, 1 Animator.

We're soon hiring a VFX artist from Waterproof studios to soon start adding our own particles to the weapons firing in place. This is an indie project that could end up selling very well as we are looking into investors and some of whom have taken a liking to the project.

If you are interested feel free to send me a message, and if you feel like I should address something for everyone please let me know and I will explain further details.
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
19 Oct 2015 11:23 PM
https://remotecrab131.artstation.com/2d
http://happyconscript.com/
http://soundcloud.com/skyler-moosman/

Some of our teams portfolios.
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
19 Oct 2015 11:31 PM
Image of our chat group and some active members (not everyone is in the group): http://prntscr.com/8t7j6o
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
20 Oct 2015 11:42 AM
We're still looking for applicants, preferably those who want a career in game development.
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Exine is not online. Exine
Joined: 01 Apr 2013
Total Posts: 3783
20 Oct 2015 11:44 AM
ive worked with unreal engine before
2 years of blueprinting ;d
and 6 years of gfx <3
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
20 Oct 2015 12:14 PM
Is there anything you show me you've gone to show for those years? I don't care about "years of experience" and no job hiring does either. Everyone wants to see your skill put into results.
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
20 Oct 2015 03:38 PM
We're starting to pickup and finalize a lot of the AI, and gameplay mechanics, but all we have for the UI is a health bar and shield bar.

Here's some of my UI concept art for the project.

Project: (Concepts)
http://prntscr.com/8t7kd3
http://prntscr.com/8t7kgm
http://prntscr.com/8t7klj
http://prntscr.com/8t7kqw

Personal: (Old)
http://pastebin.com/0Ygxt9ZE
^
Backpack UI with process, they are posted on my Unreal forum where I got feedback, idk if you can see the pics.


http://postimg.org/gallery/2sra9s29w/48cd177c/
^
HUD with design process (Not showing latest version)
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
21 Oct 2015 09:46 PM
We are still looking, and I'm currently developing a revamp of the Menu.
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Kekodeko is not online. Kekodeko
Joined: 27 Jul 2015
Total Posts: 1676
21 Oct 2015 09:52 PM
Do i know you .-.
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
21 Oct 2015 10:44 PM
I wouldn't know? Possibly.
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
21 Oct 2015 11:42 PM
Menu Concept [Finalizing]: http://prntscr.com/8txtm5
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
21 Oct 2015 11:43 PM
Selection List: http://prntscr.com/8tx2zu
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alphaboy299 is not online. alphaboy299
Joined: 15 Jun 2013
Total Posts: 1496
21 Oct 2015 11:44 PM
XD,Nice.Though I don't get why you're posting this on roblox.
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
21 Oct 2015 11:47 PM
Honestly because there's a lack of freelance developer in the UE forums, plus you would be very surprised how few UI artist there are. Still there are people on ROBLOX that have potential to get into the industry but need proper experience and mentoring.

I mean schools can only teach you so much and ROBLOX is a very limited engine and not something you want to use to develop a portfolio. So if anyone has the talent they can take this opportunity to grow as a developer.

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Bruhger is not online. Bruhger
Joined: 17 Jun 2015
Total Posts: 30
22 Oct 2015 01:52 AM
halo + star wars battlefront
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
22 Oct 2015 03:24 PM
We are no longer looking for more Blueprint programmers, spots have been filled for the time being. However UI artist are still being looked for.
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Kekodeko is not online. Kekodeko
Joined: 27 Jul 2015
Total Posts: 1676
22 Oct 2015 10:04 PM
We are no longer looking for more Blueprint programmers, spots have been filled for the time being. However UI artist are still being looked for. [2]
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
23 Oct 2015 12:41 AM
Recently it just came up that our Producer needs help with writing, so even I'm sure no ones interested if you have grammar and writing skills and love organizing or writing stories we're looking.

Also the UI designer position is still available as I need an assistant to collab with on designing the menu further and the HUD.
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Kekodeko is not online. Kekodeko
Joined: 27 Jul 2015
Total Posts: 1676
23 Oct 2015 06:37 PM
^
I have one question for you, WHAT ARE THO... I mean, do you give classes on UI design? .-. I want to learn the ways, senpai...
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
24 Oct 2015 12:33 AM
I can teach you UI design, if you are willing to take it seriously.
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LilMcManiac is not online. LilMcManiac
Joined: 31 Oct 2011
Total Posts: 2812
24 Oct 2015 12:48 AM
I have grammar and writing skills, so they would write a story for the game or what?
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HexC3D is not online. HexC3D
Joined: 30 Jun 2012
Total Posts: 10044
24 Oct 2015 01:02 AM
I know C++, I see you have skill in this so I'd rather do this from the base as an .exe file
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Kekodeko is not online. Kekodeko
Joined: 27 Jul 2015
Total Posts: 1676
24 Oct 2015 02:56 AM
Fine... I'll stop acting immature... So how is this going to work? If you are going to reply to me now please summarize, i'm so tired! If you aren't, then go ahead, write a 5 page essay about how this is going to work!
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xSpectrumWolfx is not online. xSpectrumWolfx
Joined: 30 Nov 2011
Total Posts: 2858
24 Oct 2015 03:29 AM
@Lil - If you can show anything you previously written that would be fantastic; documents, stories, etc.

@Hex - I'm confused, start what from the base as an .exe? That's very unrelated to this project so you have me lost here. We're currently still trying to find an assistant AI programmer.

@Kek - Being less rude would be nice, and appreciated because I can't take you seriously at the moment. You wouldn't directly be joining the team, but you would be one of our students. Basically it means you have small work handled by your leads and co-developers who are experienced in their field.

Currently I'm the only one experienced in UI so the first thing I would have you get in Photoshop CS6, and download Unreal Engine 4. Then walk you through design techniques, planning, the mechanical parts of the design. A few design rules such as simplicity, care for user experience, and etc. At the same time help you learn the UMG editor in Unreal.
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