Wizlyc
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| Joined: 27 Mar 2015 |
| Total Posts: 312 |
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| 22 Oct 2015 12:05 AM |
| So, welding is an option to adding it to your character. However, there's ways to add something that moves with the character (probably changed event/function, or a loop), that will allow the brick to spin as well and move smooth just like a welded brick. Say I was lazy, how would I do this? |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 22 Oct 2015 12:46 AM |
local plr = workspace.Player; local part = Instance.new("Part",workspace); part.Size = Vector3.new(1,1,1); local weld = Instance.new("Weld",plr.Torso); weld.Part0 = part; weld.Part1 = plr.Torso; weld.C0 = CFrame.new(0,0,1);
while wait() do weld.C0 = weld.C0 * CFrame.Angles(0,0,math.rad(tick()%math.pi/2)); end |
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