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| 21 Oct 2015 05:27 PM |
| and the frames would be uploaded as seperate decals so u could use scripts to play them in a game |
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| 21 Oct 2015 05:28 PM |
great idea
but what about lag
yah ok |
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| 21 Oct 2015 05:33 PM |
| you can do that already if you want to upload frames as separate decals, but you would have to upload each frame yourself. it would take longer for mods to moderate fullgifs though |
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| 21 Oct 2015 05:33 PM |
ok maybe just being able to upload .gifs in the first place
they don't cause lag and in a lot of cases they take up less space than images themselves as they only support 256 colours |
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baelow
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| Joined: 20 Feb 2015 |
| Total Posts: 25386 |
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| 21 Oct 2015 05:34 PM |
i agree
stop calling me bae |
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| 21 Oct 2015 05:41 PM |
| but mods would have to moderate every single frame |
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| 21 Oct 2015 05:45 PM |
thats a good point actually
they should cost money to upload
but the cost would be different depending on number of frames
e.g cost doubles every 2 frames or 1 r$ per frame |
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| 21 Oct 2015 05:56 PM |
who would pay for it when you could upload multiple decals and script it
example: decal = game.Workspace.Part.Decal decal.TextureID = ("blabjablabhabal") wait(.1) decal.TextureID = ("blabjablabhabal2") wait(.1) decal.TextureID = ("blabjablabhabal3") etc etc
now that i think about it it would take a long time to upload them all though... |
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| 21 Oct 2015 05:56 PM |
@jimmy
that was the original point u upload a gif and it splits it to decals like that |
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| 21 Oct 2015 05:57 PM |
| ingame youtube videos would be better |
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| 21 Oct 2015 06:01 PM |
| but the mods would have to moderate all of them at once |
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