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Re: Ways to fix hacking problems?

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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
20 Oct 2015 07:24 PM
Lots of people who have played a certain game of mine have told me about hackers in the game. And I mean most of the people who have talked to me at all about that game have at least mentioned hackers, particularly hackers that add in sounds to the game.

I have had Filtering Enabled turned on since I started developing this game, but that doesn't seem to stop them. Is there anything else I can do or any scripting I can do that would lessen the amount of hacking going on?
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
20 Oct 2015 07:25 PM
>filtering enabled is on
>still have hackers

youre doing something wrong then


[[ Youll never quality post like I do ]]
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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
20 Oct 2015 07:27 PM
Trust me, I'm just as confused as you are. What could I be doing wrong?

[ George Orwell taught me math! 2 + 2 = 5 ]
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YellowTide is not online. YellowTide
Joined: 20 May 2011
Total Posts: 267
20 Oct 2015 07:36 PM
> Turns filtering enabled on
> Expects game to instantly be 'exploitable-free'
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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
20 Oct 2015 07:39 PM
I know FE isn't perfect, but you can't blame me for thinking it would at least fix some of the problems.

[ George Orwell taught me math! 2 + 2 = 5 ]
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YellowTide is not online. YellowTide
Joined: 20 May 2011
Total Posts: 267
20 Oct 2015 09:20 PM
http://www.roblox.com/Forum/ShowPost.aspx?PostID=154084633

I highly suggest you read this
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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
21 Oct 2015 04:03 PM
That's not what I was asking by posting this. I know that FE doesn't fix everything, obviously with the experience I posted about I would know this. And I'm not at all asking why FE doesn't fix everything. I was asking for specific ways that I could reduce hacking.

The only reason I mentioned FE at all was to prevent people from simply posting "Turn on FE." I already have it on, so all those potential posts would be useless.

[ George Orwell taught me math! 2 + 2 = 5 ]
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rayk999 is not online. rayk999
Joined: 18 Feb 2011
Total Posts: 4705
21 Oct 2015 04:04 PM
you're doing something wrong


Red Blossoms
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DermonDarble is not online. DermonDarble
Joined: 04 Jun 2015
Total Posts: 2576
21 Oct 2015 04:09 PM
what kind of hax pls

have a kawaii face ~ ᇂﮌᇂ)
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edenojack is not online. edenojack
Joined: 18 Jul 2008
Total Posts: 989
21 Oct 2015 04:22 PM
A taxing way would be have a control that creates sound objects, and any sound object created that is not made by this is destroyed, after disabling the PlayOnRemoval feature.
This just means that you either need to have sounds already existing and waiting for playing, or that you need to create a system to actively check whether or not these sound objects are being made and used malliciously.
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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
21 Oct 2015 04:25 PM
@eden
I've considered that, but the ChildAdded event doesn't catch everything for some reason, so I would have to use a loop. But I don't need more lag!

[ George Orwell taught me math! 2 + 2 = 5 ]
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edenojack is not online. edenojack
Joined: 18 Jul 2008
Total Posts: 989
21 Oct 2015 04:29 PM
Have one in the server, and one on each client.
The clients should pick up what the server misses (Guessing that whatever is placed into the Character is whats replicating).
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EvanHolt is not online. EvanHolt
Joined: 06 Sep 2008
Total Posts: 1264
21 Oct 2015 05:47 PM
I'll try that.

[ George Orwell taught me math! 2 + 2 = 5 ]
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