ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 21 Oct 2015 12:53 PM |
How can you do this?
I've tried doing player.Character = workspace.Model
but it keeps dieing, how do I properly do it?
plr.CharacterAdded:connect(function() local char = workspace:WaitForChild(plr.Name) char = script.DefaultCharacter:Clone() char.Parent = workspace char.Name = plr.Name.."C" char:MakeJoints() plr.Character = char end) |
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| 21 Oct 2015 12:58 PM |
Keep the model, add all parts into the model.
Make the parts already in there stay. Make them invisible and non-collisible if you must. |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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yobo89
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| Joined: 05 Jun 2010 |
| Total Posts: 2341 |
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| 21 Oct 2015 01:13 PM |
@cody told you.
Or do what i did and prevent character from loading and create a complex custom system. |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 21 Oct 2015 01:14 PM |
Can't I just make it a model I have pre-made?
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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edenojack
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| Joined: 18 Jul 2008 |
| Total Posts: 989 |
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| 21 Oct 2015 04:25 PM |
| Make sure that your character has three things, a humanoid, a part called "Head" and a part called "Torso" you need to connect the head and torso piece with a motor6d. Once that is done, so long as those exist in the model, you should be able to move and not die. |
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