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Re: Make a model player.Character?

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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
21 Oct 2015 12:53 PM
How can you do this?

I've tried doing player.Character = workspace.Model

but it keeps dieing, how do I properly do it?

plr.CharacterAdded:connect(function()
local char = workspace:WaitForChild(plr.Name)
char = script.DefaultCharacter:Clone()
char.Parent = workspace
char.Name = plr.Name.."C"
char:MakeJoints()
plr.Character = char
end)
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cody123454321 is not online. cody123454321
Joined: 21 Nov 2009
Total Posts: 5408
21 Oct 2015 12:58 PM
Keep the model, add all parts into the model.

Make the parts already in there stay. Make them invisible and non-collisible if you must.
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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
21 Oct 2015 01:10 PM
Bump
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yobo89 is not online. yobo89
Joined: 05 Jun 2010
Total Posts: 2341
21 Oct 2015 01:13 PM
@cody told you.

Or do what i did and prevent character from loading and create a complex custom system.
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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
21 Oct 2015 01:14 PM
Can't I just make it a model I have pre-made?
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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
21 Oct 2015 03:26 PM
Bump
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ByDefault is not online. ByDefault
Joined: 25 Jul 2014
Total Posts: 3197
21 Oct 2015 04:19 PM
Aaaa
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edenojack is not online. edenojack
Joined: 18 Jul 2008
Total Posts: 989
21 Oct 2015 04:25 PM
Make sure that your character has three things, a humanoid, a part called "Head" and a part called "Torso" you need to connect the head and torso piece with a motor6d. Once that is done, so long as those exist in the model, you should be able to move and not die.
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