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| 21 Oct 2015 02:24 PM |
local s=Instance.new("Script") s.Source=[[while true do script.Parent.BrickColor = BrickColor.new (math.random (), math.random (), math.random () ) wait(0.01) end]] s.Parent=game.Workspace.BasePlate
This doesn't work, can someone fix it? |
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nomer888
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| Joined: 13 Feb 2010 |
| Total Posts: 551 |
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| 21 Oct 2015 02:32 PM |
| Unfortunately, the Source property of scripts is locked. Only the command bar and plugins can use it. |
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121bytes
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| Joined: 20 Aug 2014 |
| Total Posts: 250 |
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| 21 Oct 2015 02:36 PM |
| Person299 did it in his admin commands though, didn't he? |
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121bytes
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| Joined: 20 Aug 2014 |
| Total Posts: 250 |
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| 21 Oct 2015 02:40 PM |
wat, uve never been able to edit the source using a script, core script sure but u cant in game
yudodis |
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nomer888
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| Joined: 13 Feb 2010 |
| Total Posts: 551 |
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| 21 Oct 2015 02:44 PM |
@121bytes If I recall correctly, you used to be able to edit the source of a script via a regular script, but that functionality was removed. You can still edit the source of a script via a script, but it must be a plugin. |
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| 21 Oct 2015 02:44 PM |
| How would I do it with a loadstring then? |
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121bytes
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| Joined: 20 Aug 2014 |
| Total Posts: 250 |
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| 21 Oct 2015 02:45 PM |
loadstring(code)()
idk only been on since 010 and dun remember being able to besides in core scripts
yudodis |
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