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| 19 Oct 2015 01:06 PM |
I have a list of gears that spawnkill for my game to prevent it from happening, but I don't think it's complete. Wondering if anyone could help me out by telling me other spawnkilling gears or telling me which ones on this list were nerfed and don't spawnkill anymore. Here's the current one:
Hyperlaser Tri-Laser 333 Red Hyperlaser Darksteel Katana of Ancient Illuminators Scroll of Sevenless Ro-Vacuum 2012 Land Shark Shooter Skeleton King's Sword (nerfed) |
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| 19 Oct 2015 01:23 PM |
| that gun that shoots out a blue rectangle. |
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| 19 Oct 2015 01:31 PM |
| Finger Laser Pointers? They can subtract and add health and also push people away, but in my game you spawn in a room so you can't get flung. |
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| 19 Oct 2015 01:31 PM |
| no it will shoot out a blue rectangle and then put a blue 2009 looking ff around you. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 19 Oct 2015 02:06 PM |
| Just go update the scripts of the gears if you're inserting them into your game. |
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| 19 Oct 2015 02:11 PM |
@morash I already have a script that removes them from the said player's inventory once they hold the gear. I need a list that I can apply to that script so I know which gears to disallow in the game. |
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AecTalek
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| Joined: 09 Oct 2008 |
| Total Posts: 1653 |
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| 19 Oct 2015 03:40 PM |
why dont you actually make the players invincible when they spawn instead of trying to get of all the numerous things that can kill on-spawn it would be a much better way to streamline your defense |
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| 19 Oct 2015 03:43 PM |
| They already have an infinity forcefield until they leave the lobby, but there are still ways they can die. The Darksteel Katana's explosion can sever limbs even if you have a forcefield, and no matter how much health you have. The Hyperlaser basically deletes your character model. The Ro-Vacuum 2012 can sever limbs, making it possible for the person to just keep sucking up his head. |
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