mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
|
| 16 Oct 2015 07:21 PM |
Roblox is fast becoming a decent alternative to professional engines. Apart from the fact you can create decent games, netcode and server hosting is fully set up. One thing its missing though, is the ability to distribute your game.
Say, as an example, Gusmanak wanted to distribute Apocalypse Rising as a standalone game. Here's my idea how it could work:
* There is an alternate client that is packaged with the normal Roblox download. It has other functions than the normal roblox.exe, but I'll get to that in a moment.
* There is a small (just a few Kb) Roblox installer/launcher that upon first time launch, searches your PC for a Roblox folder. If it does not find it, it installs Roblox. The launcher then opens the alternate client. It is set to send the ID of a specific game to the alternate client when it launches it.
* When the client launches, it allows you to login without accessing the website. After this, it starts the game which it was told to open by the launcher. The two main differences between the standard client and this alternate client are listed below:
1. The topbar automatically closes when your mouse isn't hovering over it.
2. The topbar now lets you access the Catalog, buy Robux and BC, view your Robux/Tix balance, and open the Roblox homepage. When you select an option, it automatically opens the relevant page on the Roblox website.
As in the above example, all Gusmanak would need to do to distribute his game, would be to grab a copy of the Roblox launcher/installer, and set it to launch Apocalypse Rising. He could then offer the launcher as a download on his website. As a result, Apocalypse Rising gets more players, and therefore Roblox Corp. gets more money. It's a win-win.
In theory, the launcher could even be put on a download platform such as Desura or Steam Greenlight. If enough people voted to Greenlight it, you could potentially see high-quality Roblox games on Steam. Why not? Other smaller game engines have powered games that have ended up on Steam. Again, this would hugely increase the number of players in a game.
This is something I'd really love to see Roblox try next. I feel it's the logical next step towards Roblox being taken as a remotely 'serious' engine. Please, tell me what you think below.
|
|
|
| Report Abuse |
|
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
| |
|
|
| 16 Oct 2015 08:17 PM |
| I don't exactly get what you're suggesting. Are you suggesting a way for developers to make it easier to access their games, or are you suggesting a new client to browse ROBLOX with? |
|
|
| Report Abuse |
|
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
|
| 16 Oct 2015 08:24 PM |
| Basically, I'm suggesting that Roblox allow developers to distribute lightweight 'launchers' that launch a special version of the original client. The launchers would be set by the developers to launch only their game. The special version of the client would have links to the Roblox website, so people still have the option of checking out other Roblox games and to buy Robux. |
|
|
| Report Abuse |
|
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
|
| 16 Oct 2015 08:33 PM |
| To clarify even further, its a way to play a specific game, while bypassing the website. The advantage of this, is that developers could offer a professional looking download on an external site. |
|
|
| Report Abuse |
|
|
Vescatur
|
  |
| Joined: 18 Feb 2012 |
| Total Posts: 3426 |
|
| |
|
| |
|
|
| 16 Oct 2015 09:02 PM |
There are two downsides I can think of:
- To use it you need an Internet connection to launch it (KB-sized installers grab the necessary files from the Internet)
- For security reasons you would also need to get the game from the Internet since any file stored locally on the person's computer could be broken into and the game could be stolen
These both aren't really a problem since to use ROBLOX in the first place you need Internet, but it's my two cents. Other than this, support! |
|
|
| Report Abuse |
|
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
| |
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
| |
|
brendan86
|
  |
| Joined: 16 Dec 2011 |
| Total Posts: 1130 |
|
|
| 17 Oct 2015 05:32 AM |
Soup port.
http://www.roblox.com/b86-item?id=307758059 |
|
|
| Report Abuse |
|
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
| |
|
| |
|
Lydical
|
  |
| Joined: 01 Jan 2013 |
| Total Posts: 15 |
|
|
| 06 Jan 2016 11:19 AM |
| This definitely could have its advantages. How would it work for games classified under a group? |
|
|
| Report Abuse |
|
|
| |
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
|
| 19 Jan 2016 07:21 PM |
@Lydical
Late reply, sorry. I've been off the forums recently.
Group games wouldnt have a problem. You're basically just loading the game through an alternate client. |
|
|
| Report Abuse |
|
|
captc
|
  |
| Joined: 12 Feb 2013 |
| Total Posts: 8688 |
|
| |
|
mylowoof
|
  |
| Joined: 27 Mar 2014 |
| Total Posts: 167 |
|
| |
|
| |
|
|
| 12 Apr 2017 02:29 PM |
| Wow, sup.port is blocked. Gg, Roblox. |
|
|
| Report Abuse |
|
|