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Is this the New DLL exploit?

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PiraxeZ is not online. PiraxeZ
Joined: 06 Sep 2014
Total Posts: 4254
16 Oct 2015 07:09 AM
I opened up crossroads and found the filter the staff has been using. At least I believe it is.

script.Parent = nil

local function waitForChild(parent, child)
while parent:FindFirstChild(child) == nil do
wait()
end
return parent[child]
end

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local torso = waitForChild(character, 'Torso')
Spawn(function()
while torso and character do
if torso.Position.Y < -120 then
character:BreakJoints()
end
wait(1.0)
end
end)
end)
end)


-- ERIK CASSEL IS AWESOME
function onService(class, func)
local service = game:FindService(class)
if service ~= nil then
func(service)
else
local connection
connection = game.ServiceAdded:connect(function(service)
if service.ClassName == class then
connection:disconnect()
func(service)
end
end)
end
end

onService('NetworkServer', function(ns)
-- hook up the filters
ns.ChildAdded:connect(function(rep)
rep:SetBasicFilteringEnabled(true)

rep.NewFilter = function(item)
--print('New filter - ', item)
return Enum.FilterResult.Rejected
end

rep.DeleteFilter = function(item)
--print('Delete filter - ', item)
return Enum.FilterResult.Rejected
end

rep.PropertyFilter = function(item, member)
--print('Property filter - ', item)
local success, result = pcall(function()
if item and item:IsA('Tool') then
print('Accepting tool')
return Enum.FilterResult.Accepted
end
if item and item:IsA('Humanoid') then
print(game.Players:GetPlayerFromCharacter(item.Parent), rep:GetPlayer())
if game.Players:GetPlayerFromCharacter(item.Parent) == rep:GetPlayer() then
print('Accepting Humanoid changes', item, member)
return Enum.FilterResult.Accepted
end
end
return Enum.FilterResult.Rejected
end)
if success then
return result
else
return Enum.FilterResult.Rejected
end
end

rep.EventFilter = function(item)
local success, result = pcall(function()
if item and item:IsA('Tool') then
return Enum.FilterResult.Accepted
end
return Enum.FilterResult.Rejected
end)
if success then
return result
else
return Enum.FilterResult.Rejected
end
end
game.Workspace.SpawnLocation.Material = "Ice"
rep:PreventTerrainChanges()
end)
end)

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