rp069
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| Joined: 22 Apr 2011 |
| Total Posts: 6206 |
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| 14 Oct 2015 05:09 PM |
Hello S&I, been a while! I'm currently making a game that uses the Roblox terrain generations since it's miles better than it used to be, however one thing that still irks me is the fact that there's no fill tool for the water. While it is possible to create a river or lake using the erode, paint, grow and add tools, having a fill tool would be much easier and quicker, which is the point of Roblox Terrain. Here's how I see it working: You generate the terrain or paint it the way you want it, and then you're left with large valleys and crevices you want to turn into rivers, lakes, and oceans. You would select the fill tool from the terrain 'Add' toolset and click on the terrain on the level you want the water to fill up to.
From there, Roblox handles it by generating water in the empty space you clicked in. Here's where the difficult part comes in; Localizing the water to just the space you wanted it, not hat level map-wide. The way I see this being done is by having the code read the terrain around the area clicked, finding all the solid terrain around it (or generating a map of the terrain) and then adding water up to that level in the area where no solid terrain was detected.
This addition would make using Roblox's terrain features easier, quicker, and less stressful and allow a higher quality of game to be created. Thank you. |
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Flufska
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| Joined: 25 Mar 2010 |
| Total Posts: 4466 |
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| 14 Oct 2015 05:57 PM |
| Edit to original idea: Remove terrain altogether |
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rp069
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| Joined: 22 Apr 2011 |
| Total Posts: 6206 |
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| 14 Oct 2015 06:28 PM |
| Or you could add some helpful commentary? The Roblox terrain is excellent now, far better than anything I could ever make in as short a time as the buttons do, it just has a few shortcomings. |
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rp069
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| Joined: 22 Apr 2011 |
| Total Posts: 6206 |
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| 15 Oct 2015 02:33 AM |
Bump, Also adding that larger than 512x512 would be neat
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| 15 Oct 2015 08:24 AM |
a while ago I wanted to do something like this but it was all throughout the map, which annoyed me. this would be better than having a lot of unused water spread under and through the terrain
idk why there isn't anything larger than 512x512 because I thought roblox introduced this loading thing that only loaded a part of a map that you were in or something, I forget. anyway, larger terrain maps would be cool when making a big city with mountains/lakes/etc next to it |
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