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Re: Ro - Cubed

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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
13 Oct 2015 09:17 AM
Constructing a new, basic-ish game called Ro - Cube.

Any suggestions?
Critiques?
Comments?

Feel free to drop a like.. heh.
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jumpykilldestroy is not online. jumpykilldestroy
Joined: 15 Jul 2012
Total Posts: 12319
13 Oct 2015 09:17 AM
i have a suggestion

if u wanna profit make admin gamepasses for 1k robux
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NovusTheory is not online. NovusTheory
Joined: 14 Oct 2009
Total Posts: 4532
13 Oct 2015 09:18 AM
You missed Game Design
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
13 Oct 2015 08:35 PM
Link; http://www.roblox.com/games/252945825/Ro-Cubed-v1-7-New-Levels

@Novus, The entirety of your post is redundant. I can't just move my thread over to GD now can I? Be useful or don't participate.
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LegendaryAccount is not online. LegendaryAccount
Joined: 02 Jun 2010
Total Posts: 13193
13 Oct 2015 08:41 PM
isnt that game open sourced

I did not visit but the name reminds me of a open sourced game
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
13 Oct 2015 09:00 PM
Make varied cube falling animations.
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
13 Oct 2015 09:15 PM
slow, laggy and glitchy

try moving when you fall/win

play after a while and it lags

moving is too slow



Instance.new("BodyVelocity",SenseiWarrior).velocity = CFrame.new(SenseiWarrior.Torso.Position,YourGirlsDMs.Position).lookVector * 10
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LotsOfViolence is not online. LotsOfViolence
Joined: 29 Jun 2011
Total Posts: 8375
13 Oct 2015 09:19 PM
>slow,laggy and glitchy


Uh it worked pretty fluid for me maybe you should stop using potato-ware.


@OP

It's really good, I got to level 6 then it errored though.

http://www.roblox.com/Coon-left-item?id=296811217 http://www.roblox.com/Coon-right-item?id=296811237
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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
13 Oct 2015 09:21 PM
i dont know what fluid means performance-wise but games should be optimal for all PCs



Instance.new("BodyVelocity",SenseiWarrior).velocity = CFrame.new(SenseiWarrior.Torso.Position,YourGirlsDMs.Position).lookVector * 10
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
13 Oct 2015 09:40 PM
"isnt that game open sourced"

No, i'm afraid it's not. You must be thinking of another game.

"Make varied cube falling animations."

Better yet, just randomize the falling equation. It's the same everytime right now. Thanks for the suggestion.

"slow, laggy and glitchy /n try moving when you fall/win /n play after a while and it lags /n moving is too slow"

Didn't notice you could still move when you fall / win, i'll fix that. It doesn't lag for me.. And yes I agree moving has a short yield which is annoying and could be faster.

"It's really good, I got to level 6 then it errored though."

That's because I haven't made level six yet(:


What to expect in the future for this game(ideas I have so far);

- Level Timer
- Global Best For Levels
- Preview(setup animation) Globa Bests' stradegy
- Gui intermissions between going to the next level, dying, and getting to the end too quickly
- Hella more levelz
- Customizable cube??
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Rocketerkid is not online. Rocketerkid
Joined: 10 Oct 2011
Total Posts: 1237
13 Oct 2015 09:46 PM
Soo... It's like Bloxorz?
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
13 Oct 2015 09:49 PM
I just played this game and wanted to make it / Revise it;

http://www.coolmath-games.com/0-b-cubed
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Rocketerkid is not online. Rocketerkid
Joined: 10 Oct 2011
Total Posts: 1237
13 Oct 2015 09:50 PM
Careful about the offsite links. That's cool, though. It's fun to remake things.
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Optimxl is not online. Optimxl
Joined: 26 Feb 2011
Total Posts: 9430
13 Oct 2015 10:01 PM
Really cool idea! I found a glitch how to skip a level. I was on level 3 and it was about to lift me up because I finished and I moved before it picked me up and I passed level 4 and went to 5.
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
13 Oct 2015 10:17 PM
@Optimxl Thanks for the feedback, fixed(: Fixing that also fixed what Sensei mentioned.
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
14 Oct 2015 12:27 PM
I made a new level. I think ima revise the new block type in the new level though..

And probably a gui Block guide...
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
15 Oct 2015 04:19 PM
Increased overall game speed. Redesigned moving mechanics.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
15 Oct 2015 04:22 PM
'i dont know what fluid means performance-wise but games should be optimal for all PCs'

Not according to roblox.
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
15 Oct 2015 09:39 PM
Five new levels c:

My fav is the last one.
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Darkenus is not online. Darkenus
Joined: 17 Jul 2014
Total Posts: 1997
15 Oct 2015 09:56 PM
Wow.... you made 5 levels in one day nice job!

Anyways, time to get my criticizing hat on.

The game is beautifully designed. I like how the blocks move.

HOWEVER, if I were to give feedback on improvements........

Make the menu a bit nicer, and add more levels.

Overall, 94/100.

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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
15 Oct 2015 10:15 PM
Yeah my next update is a whole new UI design so that will consist of a revised menu, level selection, gui intermissions between finishing the level too early and falling off and finishing the level, gui indicator for what level you're on, etc..

And did you like the yellow block? :3 It's my fav lol.
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isc88 is not online. isc88
Joined: 30 May 2013
Total Posts: 27545
15 Oct 2015 10:51 PM
Not saying it isn't good, but it just doesn't have mass appeal.



http://www.roblox.com/siggy1-item?id=305572682http://www.roblox.com/siggy2-item?id=305572728http://www.roblox.com/siggy3-item?id=305572809
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