Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 13 Oct 2015 07:28 PM |
Basically skins for stuff :P
A: Have an INT value in the player
B: When an event happens, manually change it
gcmi lg lpxtlc; Decode it with Vigenere Cipher, keyword is Doge, if you dare >:) |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 13 Oct 2015 07:32 PM |
event:connect(function() INT.Value = INT.Value+1 end) |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 13 Oct 2015 07:34 PM |
What I mean is there's lots of players, and when a round starts, what the best way to do that? (B as is have it in like a table.)
gcmi lg lpxtlc; Decode it with Vigenere Cipher, keyword is Doge, if you dare >:) |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 13 Oct 2015 07:34 PM |
The number is an ID for a skin btw
gcmi lg lpxtlc; Decode it with Vigenere Cipher, keyword is Doge, if you dare >:) |
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Casualist
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| Joined: 26 Jun 2014 |
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| 13 Oct 2015 07:36 PM |
game:GetService("Players").PlayerAdded:connect(function(player) event:connect(function() player.INT.Value = 5; --or whatever logic you want here. end) end) |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 13 Oct 2015 07:37 PM |
I know how to do it, which one is best to use.
gcmi lg lpxtlc; Decode it with Vigenere Cipher, keyword is Doge, if you dare >:) |
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Dogejia
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| Joined: 08 Feb 2012 |
| Total Posts: 1873 |
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| 13 Oct 2015 07:40 PM |
I'll just use A
gcmi lg lpxtlc; Decode it with Vigenere Cipher, keyword is Doge, if you dare >:) |
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 13 Oct 2015 07:45 PM |
Ah, got confused with A and B. Thought they were your current set up and you were asking how to implement B to change A.
A is a bit cumbersome, as you'll have to set up an event attached to your Int value and have the server change the Int values at some point in time (and something will have to create A in the first place, likely a third event)
It makes more sense to have the Server just change their skins directly. |
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