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| 13 Oct 2015 05:26 PM |
So I have a part welded to a NPC that's dancing. However the part has a mesh and no matter which way I rotate the part it always goes back to the same rotation, a rotation I don't want , how can I fix this? Thanks.
repeat wait() until script.Parent.Parent["Right Arm"] Arm = script.Parent.Parent["Right Arm"] Weld = Instance.new("Weld") Weld.Parent = script.Parent Weld.Part0 = script.Parent Weld.Part1 = Arm Weld.C0 = CFrame.new(0,2,0)
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| 13 Oct 2015 05:33 PM |
| Please help me with this ;-; |
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| 13 Oct 2015 05:49 PM |
| A CFrame is a position and a rotation, if you want to rotate it otherwise, do your CFrame(0,2,0)*CFrame.Angles(x,y,z) |
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