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| 12 Oct 2015 08:47 PM |
I'm completely aware that models ALREADY have shadows, but what about shadows like the player models have?
I figured out that if you put a humanoid in a model then it will create a perfect shadow, it came to me that we should have this kind of feature without the humanoid thingy
(Source of Humanoid Model Thingy: https://twitter.com/Mistertitanic33/status/653743787387260928) |
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| 12 Oct 2015 08:49 PM |
ew no roblox already looks bad and it has looked bad since 2010
-DoraemonParis // the lowercase guy of ot, rt, and atr // join to be generic, but kool: http://www.roblox.com/groups/group.aspx?gid=2673174 |
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javardog
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| Joined: 31 Jul 2013 |
| Total Posts: 1025 |
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| 12 Oct 2015 10:13 PM |
| Support. I have to admit some games would definitely look better with both player and model shadows. |
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AliGhost
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| Joined: 05 Apr 2014 |
| Total Posts: 621 |
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| 13 Oct 2015 07:59 AM |
you can turn shadows on and off in lightning
R$185 Tx148 |
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UTurnFTW
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| Joined: 06 Dec 2014 |
| Total Posts: 1633 |
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| 13 Oct 2015 10:22 AM |
| He means something like "Dynamic Shadow" system, where the shadows stand out, because atm, they are weak. |
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wubby301
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| Joined: 15 May 2010 |
| Total Posts: 1907 |
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| 13 Oct 2015 10:22 AM |
| plus the global shadows will be still in the game |
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anozoo
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| Joined: 04 May 2013 |
| Total Posts: 2839 |
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wubby301
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| Joined: 15 May 2010 |
| Total Posts: 1907 |
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| 13 Oct 2015 10:55 AM |
tanks for bumping this.
idc. |
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