HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 11 Oct 2015 07:18 PM |
| who would do an awesome job of reinovations? |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 11 Oct 2015 07:23 PM |
| im not saying something drastic, but like im not asking to be hired, I just want to know a median. |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 11 Oct 2015 07:28 PM |
| depends on the job, some pay quite alot for bigger projects but for great scripers |
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Swurved
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| Joined: 07 Mar 2015 |
| Total Posts: 2370 |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 11 Oct 2015 07:32 PM |
what would this count as and still in-progress.
follow me? |
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depthz
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| Joined: 22 Dec 2009 |
| Total Posts: 2239 |
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| 11 Oct 2015 07:33 PM |
| hex, whats special about the "module" script and is it new. |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 11 Oct 2015 07:36 PM |
module scripts are new but not too new, it replicates _g but usable for all types of scripts.
like global function and variables.
to use them you need to require() them |
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HexC3D
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| Joined: 30 Jun 2012 |
| Total Posts: 10044 |
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| 11 Oct 2015 07:38 PM |
somone help me evaluate this work in progress? follow me here
http://www.roblox.com/games/303358466/Salaphate |
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Valhalas
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| Joined: 24 Sep 2011 |
| Total Posts: 67829 |
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Voile
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| Joined: 19 Dec 2011 |
| Total Posts: 7598 |
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| 11 Oct 2015 07:41 PM |
| depends nowadays most clans cant bother getting custom engines so instead they mod opensource weapon sets and flag/terminals/etc |
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