|
| 10 Oct 2015 09:11 PM |
How do I move a part and keep it's rotation? Here's roughly what I'm doing right now.
while true do script.Parent.CFrame = CFrame.new(X+1, Y+1, Z+1) * CFrame.Angles(script.Parent.Rotation) end
X, Y, and Z are imaginary values. That's not actually my script. |
|
|
| Report Abuse |
|
|
| |
|
R0WE
|
  |
| Joined: 10 Mar 2013 |
| Total Posts: 1807 |
|
| |
|
|
| 10 Oct 2015 10:08 PM |
local part = script.Parent;
while true do wait(); part.CFrame = part.CFrame + Vector3.new(0, 1, 0); end |
|
|
| Report Abuse |
|
|