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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Do any of you guys have some time?

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VVaterballoon is not online. VVaterballoon
Joined: 10 Aug 2015
Total Posts: 172
09 Oct 2015 09:25 PM
i just noticed a problem with my count down.
if you wanna chat add me or comment :(


"Splish Splosh Sploch"
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
09 Oct 2015 09:25 PM
post the script


"if something is touch, can it move or shake?" -57M
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VVaterballoon is not online. VVaterballoon
Joined: 10 Aug 2015
Total Posts: 172
09 Oct 2015 09:27 PM
if you reset timer re begins for you but stays the same for other players.

if game.Players.NumPlayers == 2 then
for i = 30, 1, -1 do
Begin1.Text = "Mk Good Lets begin in "..i
wait(1)


"Splish Splosh Sploch"
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morashsPeasant is not online. morashsPeasant
Joined: 06 Jan 2011
Total Posts: 4944
09 Oct 2015 09:31 PM
time ain't quantative, gurl(?)
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VVaterballoon is not online. VVaterballoon
Joined: 10 Aug 2015
Total Posts: 172
09 Oct 2015 09:31 PM
Am really lost is this because its in player GUI so just for that specific player? I need it to be for everyone,


Player 1 joins
No timer

Player 2 joins
Only timer for player 2

Player one resets
Timer begins but behind player 2's
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
09 Oct 2015 09:40 PM
You just need to reference the time amount on the server. Display it on the client.
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VVaterballoon is not online. VVaterballoon
Joined: 10 Aug 2015
Total Posts: 172
09 Oct 2015 09:43 PM
Um.. "Reference" please explain. :^(
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Goulstem is not online. Goulstem
Joined: 04 Jul 2012
Total Posts: 7177
10 Oct 2015 12:52 PM
Have all the time mechanics on the server.. in a value or something. Then.. on the client, reference the value from the server. So it will be the same on all clients. What you're doing right now is having the mechanics on the client so if one resets so will the timer.

local val = workspace.TimeValue;

val.Changed:connect(function(i)
Begin1.Text = "Mk Good Lets begin in "..i
end)
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