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| 09 Oct 2015 03:45 PM |
i have 8 parts i want to teleport 1 player per part Once a player is on a part another player can no longer be teleported there. ------------------------------------------------------------------------------------- player.Character.Torso.CFrame = game.Workspace.p1.Position or p2 or p3 or p4 or p5 or p6 or p7 or p8 ------------------------------------------------------------------------------------------
"Splish Splosh Sploch" |
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| 09 Oct 2015 03:49 PM |
psst, .CFrame = CFrame.new(game.Workspace.p1.Position) |
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| 09 Oct 2015 03:50 PM |
Slpsishy!
"Splish Splosh Sploch" |
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| 09 Oct 2015 03:51 PM |
dank u bu well i need more help :(
"Splish Splosh Sploch" |
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| 09 Oct 2015 03:59 PM |
Ok so what you'd want to do is loop through all the players and change their Character.Torso.CFrame to that of the brick, something like this
local players = game:GetService("Players"):GetPlayers() for i = 1,#players do player[i].Character.Torso.CFrame = CFrame.new(game.Workspace["p"..i].Position) + Vector3.new(0,3,0) --spawns 3 studs higher :D end
This is assuming that you don't have more playeres than you have teleport locations
morashsPeasant is a peasant |
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| 09 Oct 2015 04:03 PM |
So do i have 2 rename de p1 p2 p3 p4 spawn blocks?
"Splish Splosh Sploch" |
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