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| 08 Oct 2015 05:36 PM |
So I'm trying to independently study physics. And long story short I found this function: f(x) = sin(x^2+y^2)/(x^2+y^2)^0.5
Adjusting for scale (and swapping y with z), I created a script to graph it in the Roblox 3D world and took a picture and made decal so you can see ti here: http://www.roblox.com/Function-item?id=304340691
I just think it looks really cool. |
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| 09 Oct 2015 04:27 AM |
Inspired by this, I created a 3D Function grapher here: http://www.roblox.com/games/39049913/Beta-3D-Function-Graphing
Maybe I could turn it into a plugin (it would be faster as a plugin). |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 09 Oct 2015 07:07 AM |
| I tried doing a different graph using z= in place of the y= and x^2+y^2 as the equation... it doesnt seem to like it |
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chimmihc
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| Joined: 01 Sep 2014 |
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| 09 Oct 2015 01:13 PM |
@ShadowOfCrimson Nice catch. Fixed it. |
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Garfanzo
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| Joined: 24 Apr 2015 |
| Total Posts: 742 |
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| 09 Oct 2015 01:25 PM |
| I think it will render faster if you were to change the position of them each time instead of reinstancing them |
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MiniNob
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| Joined: 14 May 2013 |
| Total Posts: 822 |
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| 09 Oct 2015 01:38 PM |
| * f(x,y) = sin(x^2+y^2)/(x^2+y^2)^0.5 |
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MiniNob
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| Joined: 14 May 2013 |
| Total Posts: 822 |
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| 09 Oct 2015 02:05 PM |
@LegendaryAccount
The reason it is slow, is because I have to have the server calculate the positions. The reason for that is because the server is the only thing that can use loadstring. So it could run much faster if not for this. I'm thinking about making this a plugin and that would make it run much faster. So much, in fact, that I need to make sure to add a delay :P
The speed you see now is because of coroutines. :) |
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| 09 Oct 2015 03:01 PM |
| Added a few things. One of which is color. :) |
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| 11 Oct 2015 05:34 AM |
| I really just love how the color comes out. |
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