AquaYeti
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| Joined: 14 Jan 2009 |
| Total Posts: 23732 |
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| 07 Oct 2015 07:14 PM |
debounce = false
function fall(p) if debounce == false then debounce = true game.Workspace.Map.One.Anchored = false wait(0.5) game.Workspace.Map.Two.Anchored = false wait(0.5) game.Workspace.Map.Three.Anchored = false wait(3) debounce = false else end end
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| 07 Oct 2015 07:15 PM |
Any errors? If its not then logic error
"if something is touch, can it move or shake?" -57M |
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AquaYeti
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| Joined: 14 Jan 2009 |
| Total Posts: 23732 |
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| 07 Oct 2015 07:22 PM |
OMG im thE BIGGEST IDIOT
I DIDNT CALL IT |
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