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| 09 Oct 2015 09:00 PM |
| ^ He's actually telling the truth, BothAngles. |
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| 09 Oct 2015 09:11 PM |
Whats actually the purpose for openbl0x
"if something is touch, can it move or shake?" -57M |
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| 10 Oct 2015 05:30 AM |
I'm not good enough at C++ to help I made this thread hoping that others would help but I guess I haven't bumped it enough yet XD |
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| 10 Oct 2015 08:33 AM |
| Both stop being obnoxious and just email programatic |
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| 10 Oct 2015 08:57 AM |
Programatic I have a question When should you use pointers? I noticed TextBounds and TextColor3 are pointers, but the text alignments aren't
=== If anyone wants to help me ===
1. Make A/D keys move left/right relative to camera rotation) Camera code is posted near the bottom of page 1
2. Why do I get this error: 'int ob_instance::Workspace::getFallenPartsDestroyHeight()' is protected ```class Workspace: public RootInstance{ public:
int FallenPartsDestroyHeight = -500;
inline int getFallenPartsDestroyHeight(){ return FallenPartsDestroyHeight; } };```
3. How can I destroy something in C++? ```if (Position->y <= dm->workspace->FallenPartsDestroyHeight) { // Crashes Destroy(); }```
4. I need part physics :) |
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| 10 Oct 2015 09:06 AM |
Both, you want to help me make an up-to-date version of openbl0x, such that its API is the same as the Roblox API?
-QuickestTickerOfTime |
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| 10 Oct 2015 09:09 AM |
"I'm not good enough at C++ to help" John is remaking it with OGRE so it would be a waste also You can still contribute to the github project though :D |
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| 10 Oct 2015 09:11 AM |
Ogre? That's what roblox used until they made their own. He should make it with UE if at all possible, idk what physics tho.
-HabitualTickerOfTime |
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| 10 Oct 2015 09:13 AM |
Oh and some more stuff I need
5. Need someone good at shaders to make parts a different color to distinguish between similar-colored ones 6. Part outlines I tried drawing lines along part edges but I don't understand the stuff and there's probably an easier way |
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| 10 Oct 2015 09:15 AM |
Upload your code to a gh repo
-RoastedTickerOfTime |
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| 10 Oct 2015 09:17 AM |
1. I don't use github 2. It's terrible and could be done better by John in a few minutes I did post the font and fontsize properties code on the first page though |
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| 10 Oct 2015 10:15 AM |
Yep ROBLOX ditched ogre because... To put simply.. It sucked.
Here's the page: blog.roblox.com/2014/03/farewell-to-the-ogre-the-new-roblox-rendering-engine-is-here/ |
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| 10 Oct 2015 10:25 AM |
You mean it's bad because roblox wants better performance on mobile
"if you’re already running a blazing fast gaming PC, ROBLOX will just continue to run the same awesome way it always has"
Translation: If you're not using mobile, nothing will be different |
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| 10 Oct 2015 11:17 AM |
| That's not even a decent argument, OGRE is efficient enough to run well on mobile, but I'd assume they were using an older version. I use a beta version, in OB, which should run even in browsers. |
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| 10 Oct 2015 11:19 AM |
Did everyone hear that? OpenBl0x could possibly run in your browser :O Not sure how that would work though
John needs more people helping so please consider it if you know C++ |
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| 10 Oct 2015 07:27 PM |
| It'd definitely be pretty cool if more people worked on OpenBl0x, up until now I've been the only developer working on OpenBl0x full time, and I'm the only developer who's touched OpenBl0x in the past 5 months. |
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| 10 Oct 2015 07:32 PM |
| Hook me up and I'll help. I'd love to help with the env side (classes) |
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| 10 Oct 2015 08:04 PM |
TickerOfTime, we're currently over on gitlab/openbl0x/openbl0x. If you'd like to talk, the best way is likely IRC, we're in #OpenBl0x over on Freenode.
Those 0's are, of course, o's. |
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| 10 Oct 2015 08:25 PM |
When I originally agreed with Prag, I was messing with BothAngles.
I wonder if he's real XD |
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| 10 Oct 2015 08:57 PM |
He is lol. (i got b& for "hate speech" on other post)
-ObedientTickerOfTime |
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| 09 Feb 2016 10:26 AM |
Since some noobs won't help me patch old roblox i just decided to keep working on this
'int ob_instance::Workspace::getFallenPartsDestroyHeight()' is protected Still haven't figured out how to fix this error
namespace ob_instance{ class Workspace: public Instance{ public: int FallenPartsDestroyHeight = 500; inline int getFallenPartsDestroyHeight(){ return this->FallenPartsDestroyHeight; } } }
// Yes the arrows are missing, rocrap's filter blocks them
// Doesn't work qDebug() dm->workspace->getFallenPartsDestroyHeight(); // Doesn't work Workspace* workspace = dm->workspace; qDebug() workspace->getFallenPartsDestroyHeight(); // Doesn't work (yes I changed it to static in workspace.h) qDebug() ob_instance::Workspace::getFallenPartsDestroyHeight(); // Doesn't work qDebug() Workspace::getFallenPartsDestroyHeight();
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| 10 Feb 2016 03:03 PM |
Fixed crash when parts fall off the map Fixed FallenPartsDestroyHeight not being used Added outlines to parts Fixed grid & made it customizable Fixed sound
#code game.Lighting.GridColor = Color3.new(75, 0, 0) game.Lighting.GridSize = 3 game.Lighting.GridLineWidth = 3 game.Lighting.GridTransparency = .7
Outlines are kind of hard to see in the image http://t7.rbxcdn.com/f1dfa111753fc27abb990e30babe5596
== Ignore below this line ==
Using fmod 4.38.06
SoundManager.cpp result = FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, snd, false, &fchan); |
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