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I compiled OpenBl0x

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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
09 Oct 2015 09:00 PM
^ He's actually telling the truth, BothAngles.
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
09 Oct 2015 09:11 PM
Whats actually the purpose for openbl0x


"if something is touch, can it move or shake?" -57M
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 05:30 AM
I'm not good enough at C++ to help
I made this thread hoping that others would help but I guess I haven't bumped it enough yet XD
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EradicateTheNoobs is not online. EradicateTheNoobs
Joined: 03 Feb 2012
Total Posts: 1314
10 Oct 2015 08:33 AM
Both stop being obnoxious and just email programatic
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 08:57 AM
Programatic I have a question
When should you use pointers?
I noticed TextBounds and TextColor3 are pointers, but the text alignments aren't


=== If anyone wants to help me ===

1. Make A/D keys move left/right relative to camera rotation)
Camera code is posted near the bottom of page 1

2. Why do I get this error:
'int ob_instance::Workspace::getFallenPartsDestroyHeight()' is protected
```class Workspace: public RootInstance{
public:

int FallenPartsDestroyHeight = -500;

inline int getFallenPartsDestroyHeight(){
return FallenPartsDestroyHeight;
}
};```

3. How can I destroy something in C++?
```if (Position->y <= dm->workspace->FallenPartsDestroyHeight) {
// Crashes
Destroy();
}```

4. I need part physics :)
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
10 Oct 2015 09:06 AM
Both, you want to help me make an up-to-date version of openbl0x, such that its API is the same as the Roblox API?

-QuickestTickerOfTime
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 09:09 AM
"I'm not good enough at C++ to help"
John is remaking it with OGRE so it would be a waste also
You can still contribute to the github project though :D
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
10 Oct 2015 09:11 AM
Ogre? That's what roblox used until they made their own.
He should make it with UE if at all possible, idk what physics tho.

-HabitualTickerOfTime
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 09:13 AM
Oh and some more stuff I need

5. Need someone good at shaders to make parts a different color to distinguish between similar-colored ones
6. Part outlines
I tried drawing lines along part edges but I don't understand the stuff and there's probably an easier way
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
10 Oct 2015 09:15 AM
Upload your code to a gh repo

-RoastedTickerOfTime
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 09:17 AM
1. I don't use github
2. It's terrible and could be done better by John in a few minutes
I did post the font and fontsize properties code on the first page though
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
10 Oct 2015 10:15 AM
Yep ROBLOX ditched ogre because... To put simply.. It sucked.

Here's the page: blog.roblox.com/2014/03/farewell-to-the-ogre-the-new-roblox-rendering-engine-is-here/
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 10:25 AM
You mean it's bad because roblox wants better performance on mobile

"if you’re already running a blazing fast gaming PC, ROBLOX will just continue to run the same awesome way it always has"

Translation: If you're not using mobile, nothing will be different
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Programatic is not online. Programatic
Joined: 10 Apr 2010
Total Posts: 216
10 Oct 2015 11:17 AM
That's not even a decent argument, OGRE is efficient enough to run well on mobile, but I'd assume they were using an older version. I use a beta version, in OB, which should run even in browsers.
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Oct 2015 11:19 AM
Did everyone hear that? OpenBl0x could possibly run in your browser :O
Not sure how that would work though

John needs more people helping so please consider it if you know C++
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Programatic is not online. Programatic
Joined: 10 Apr 2010
Total Posts: 216
10 Oct 2015 07:27 PM
It'd definitely be pretty cool if more people worked on OpenBl0x, up until now I've been the only developer working on OpenBl0x full time, and I'm the only developer who's touched OpenBl0x in the past 5 months.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
10 Oct 2015 07:31 PM
I wish I could help (LOL)
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TickerOfTime is not online. TickerOfTime
Joined: 02 Sep 2012
Total Posts: 2030
10 Oct 2015 07:32 PM
Hook me up and I'll help. I'd love to help with the env side (classes)
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Programatic is not online. Programatic
Joined: 10 Apr 2010
Total Posts: 216
10 Oct 2015 08:04 PM
TickerOfTime, we're currently over on gitlab/openbl0x/openbl0x. If you'd like to talk, the best way is likely IRC, we're in #OpenBl0x over on Freenode.

Those 0's are, of course, o's.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
10 Oct 2015 08:25 PM
When I originally agreed with Prag, I was messing with BothAngles.

I wonder if he's real XD
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ModDeathRally is not online. ModDeathRally
Joined: 11 Aug 2012
Total Posts: 17
10 Oct 2015 08:57 PM
He is lol.
(i got b& for "hate speech" on other post)

-ObedientTickerOfTime
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
09 Feb 2016 10:26 AM
Since some noobs won't help me patch old roblox i just decided to keep working on this

'int ob_instance::Workspace::getFallenPartsDestroyHeight()' is protected
Still haven't figured out how to fix this error

namespace ob_instance{
class Workspace: public Instance{
public:
int FallenPartsDestroyHeight = 500;

inline int getFallenPartsDestroyHeight(){
return this->FallenPartsDestroyHeight;
}
}
}



// Yes the arrows are missing, rocrap's filter blocks them

// Doesn't work
qDebug() dm->workspace->getFallenPartsDestroyHeight();

// Doesn't work
Workspace* workspace = dm->workspace;
qDebug() workspace->getFallenPartsDestroyHeight();

// Doesn't work (yes I changed it to static in workspace.h)
qDebug() ob_instance::Workspace::getFallenPartsDestroyHeight();

// Doesn't work
qDebug() Workspace::getFallenPartsDestroyHeight();
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BothAngles is not online. BothAngles
Joined: 01 Dec 2011
Total Posts: 9604
10 Feb 2016 03:03 PM
Fixed crash when parts fall off the map
Fixed FallenPartsDestroyHeight not being used
Added outlines to parts
Fixed grid & made it customizable
Fixed sound


#code
game.Lighting.GridColor = Color3.new(75, 0, 0)
game.Lighting.GridSize = 3
game.Lighting.GridLineWidth = 3
game.Lighting.GridTransparency = .7

Outlines are kind of hard to see in the image
http://t7.rbxcdn.com/f1dfa111753fc27abb990e30babe5596



== Ignore below this line ==

Using fmod 4.38.06

SoundManager.cpp
result = FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, snd, false, &fchan);
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