robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 06 Oct 2015 02:25 PM |
will it ever happen???
-=Robo=- |
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| 06 Oct 2015 02:38 PM |
why would you need graphics on a VECTOR?
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 06 Oct 2015 08:14 PM |
infinite scaling :P I can think of plenty of situations in which a vector would be much better than a raster image.
-=Robo=- |
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| 06 Oct 2015 08:24 PM |
| If it's used too much it can seriously make the game hard to play for users with low-end computers. |
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| 06 Oct 2015 08:29 PM |
| why do we need vector graphics. people dont care if a single line is pixelated or not. anyways, who doesn't like bitmap? |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 06 Oct 2015 08:29 PM |
well I suppose that's a genuine concern-- maybe this can be done further down the lines(in the future)?
-=Robo=- |
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robocu3
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| Joined: 13 Mar 2009 |
| Total Posts: 6485 |
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| 06 Oct 2015 08:31 PM |
well we don't NEED vector graphics at all, we don't need a lot of things :P it could just be useful for certain applications, y'know?
-=Robo=- |
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| 06 Oct 2015 08:33 PM |
People dont look at the exact details of a GUI/decal/other stuff. Its just like saying
"MY CRAYON HAS 1/10MM OF PURPLE WHEN IT'S SUPPOSED TO BE FULLY GREEN!!" |
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