Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 06 Oct 2015 02:10 PM |
I have tried below:
gui = script.Parent.picture
gui:destroy()
also
gui:remove()
The problem I face is that when the user resets it comes back.
helppp pls |
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| 06 Oct 2015 02:11 PM |
| gee I wonder what StartGui was supposed to do |
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Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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brados123
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| Joined: 24 Nov 2012 |
| Total Posts: 2143 |
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| 06 Oct 2015 02:17 PM |
i will help for a fixed fee of 45 robux.
pm me.
thanks guys |
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Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 06 Oct 2015 02:19 PM |
| Your kidding right? All I want to know is how to permanently remove a GUI from the game, it involves that much greediness to know? |
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| 06 Oct 2015 02:19 PM |
"i will help for a fixed fee of 45 robux."
are you serious?
anyways, make sure you are removing the root (the screengui)
"This is life, truthfully I just want to fly some kites, Grab Salem and Slater and go around, riding bikes" - Tyler |
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brados123
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| Joined: 24 Nov 2012 |
| Total Posts: 2143 |
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| 06 Oct 2015 02:19 PM |
how do you think i make money?
thanks guys |
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| 06 Oct 2015 02:20 PM |
if it's in startergui, then the gui will return after death.
"This is life, truthfully I just want to fly some kites, Grab Salem and Slater and go around, riding bikes" - Tyler |
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Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 06 Oct 2015 02:21 PM |
| Oh thankyou so much, so I move the gui where? |
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| 06 Oct 2015 02:22 PM |
if you are trying to make the gui appear once, make sure you make some type of boolvalue that allows the gui to be given only ONCE if the bool is false, if it's true, then it will no longer give the gui, resulting in it being given once.
elseif, you are trying to make the gui appear at a certain place (such as ontouched), then you will have to clone the gui into the playergui.
"This is life, truthfully I just want to fly some kites, Grab Salem and Slater and go around, riding bikes" - Tyler |
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Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 06 Oct 2015 02:35 PM |
| If the bool is set to true then it will run as I've just seen, the problem now is even if I change the bool to false it goes back to true when you reset. :/// |
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| 06 Oct 2015 02:36 PM |
Place it somewhere where it wouldn't reset
ex: Place it inside the Player where the Backpack and PlayerGui is stored, like where leaderstats would normally be stored.
"This is life, truthfully I just want to fly some kites, Grab Salem and Slater and go around, riding bikes" - Tyler |
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brados123
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| Joined: 24 Nov 2012 |
| Total Posts: 2143 |
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| 06 Oct 2015 02:41 PM |
can't you just do a script that creates the gui, obviously you need to declare player and parent the new instance into startergui, and then make the script check if the players humanoid has a value of 0, if it does, set visible to false in the frame. thanks guys |
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| 06 Oct 2015 02:42 PM |
The PlayerAdded Voids can also be used for one time gui giving.
"This is life, truthfully I just want to fly some kites, Grab Salem and Slater and go around, riding bikes" - Tyler |
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Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 06 Oct 2015 02:46 PM |
I'll try that if this doesn't work out.
In the if statement I have something on the lines of if MyBool then wait(100) game.StarterGui.Loading.remove() MyBool = false else game.StarterGui.Loading.remove() end
I don't think it changes the bool to false in the "then" statement because it starts when I reset. |
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Jordanism
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| Joined: 09 Jan 2010 |
| Total Posts: 7187 |
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| 06 Oct 2015 03:02 PM |
Don't make the GUI in startergui. Make it in workspace with a script that makes it appear when you first start the game. |
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| 06 Oct 2015 03:05 PM |
@Jordan
No.
You make GUI's in starter gui, why would you not?
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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Jordanism
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| Joined: 09 Jan 2010 |
| Total Posts: 7187 |
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| 06 Oct 2015 03:07 PM |
| I made my intro GUI in Workspace so it doesn't show up every time you respawn. |
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| 06 Oct 2015 03:09 PM |
" so it doesn't show up every time you respawn."
do you know how to script?
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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Jordanism
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| Joined: 09 Jan 2010 |
| Total Posts: 7187 |
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| 06 Oct 2015 03:16 PM |
no i do not. I know how to make things work tho :) Im a builder without a scripted so I have to make do |
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Tomboking
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| Joined: 01 Nov 2012 |
| Total Posts: 461 |
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| 06 Oct 2015 03:18 PM |
| I moved my GUIs from StarterGui to Workspace and they don't even work, I've tried the game.StarterGui:SetCoreGuiEnabled but they still don't work. |
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| 06 Oct 2015 03:42 PM |
put this at the beginning of your script:
game.StarterGui.ResetPlayerGuiOnSpawn = false |
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