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| 04 Oct 2015 05:48 PM |
instead of "Lua" being the basis for games have an option to do some "side coding" with C++, and then, if you truly wanted make a website sort of "in game" (using a GUI, Lua provided) code it in Javascript
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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Flufska
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| Joined: 25 Mar 2010 |
| Total Posts: 4466 |
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| 04 Oct 2015 05:52 PM |
They'd have to work together in-game and that would be a mess. Java is also laggy for making games (ex: minecraft).
- https://www.youtube.com/watch?v=XHIkw4JZAjI |
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| 04 Oct 2015 05:53 PM |
I'm not talking about Java
I'm talking about Javascript
plus it would really only make it laggy if you had about 100 localscripts open
#code print ("Shots fired, ready for the war!") -- Currently working on Gui's |
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