Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 30 Sep 2015 06:19 PM |
It would give each particle a hitbox and then make it so upon being touched the particle is destroyed, making it seam like it cannot go through walls. The hitbox would only be added to the particle when this property is enabled to reduce lag.
u sicko! |
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| 30 Sep 2015 06:21 PM |
| support. this would be very useful |
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gui110
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| Joined: 12 Jan 2012 |
| Total Posts: 42 |
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| 30 Sep 2015 06:23 PM |
| useful for some game but its also fun some times |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 30 Sep 2015 06:35 PM |
@gui It is 100% optional.
u sicko! |
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iWindowz
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| Joined: 05 Jan 2013 |
| Total Posts: 1809 |
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| 30 Sep 2015 07:11 PM |
| how would a particle have a hitbox |
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| 30 Sep 2015 07:19 PM |
| Hopefully they also make projectiles stop spawning behind a block if you're right next to it. RPG's are 10x as deadly. '-' |
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