Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 30 Sep 2015 05:21 PM |
Sometimes a slider just isn't enough for changing graphics quality. Give us more control, ROBLOX!
Let us have the ability to change:
Texture Quality: Controls the max resolution of a texures (decals, mesh textures, part materials)
Mesh Quality: Control how much polys can be on a mesh.
Normal Maps: Toggles if textures should look slightly bumpy.
Render Distance: Sets how far you can see in a ROBLOX place.
Anti-aliasing: Toggles the smoothing of jagged edges of the rendering.
Reflections: Toggles the reflections of water and shiny parts.
Neon Glow: Toggles the glow effect of neon parts.
Fullscreen Resolution: Sets the resolution when in fullscreen mode.
Lets also have some extra settings too, like:
Humanoid Animation Quality: Sets the framerate of all of the ROBLOXian humanoid animations. Low settings will be choppy, while higher settings will look smoother. (This does not change the framerate of the game.)
Dynamic Lighting Quality: Sets the voxel size that will be used to calculate dynamic lighting.
Number Particles: Sets the number of particles that can be seen on the screen at once.
What do you, the ROBLOX community think of this idea? Is is good or bad? Post right below!
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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Roblok1
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| Joined: 27 Jul 2011 |
| Total Posts: 2019 |
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| 30 Sep 2015 07:16 PM |
| agreed. Roblox needs more graphics control to reduce lag. |
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MrSafee
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| Joined: 11 Sep 2014 |
| Total Posts: 396 |
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| 30 Sep 2015 07:23 PM |
| This should be on Roblox in the first place. |
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| 30 Sep 2015 07:31 PM |
| I know how graphics sometimes suck on the 360, But it's worth a try! Xbox one is just a small step for developers and our gameplay status! I really hope there are going to be amazing things for the Xbox One, or even if they try to get it for Xbox 360! |
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MrSafee
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| Joined: 11 Sep 2014 |
| Total Posts: 396 |
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| 30 Sep 2015 07:54 PM |
op is upset because this game's graphics don't even reach op's super-computer graphics.
94% chance to be id god |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 01 Oct 2015 02:08 PM |
My computer is not a potato, it can run ROBLOX around 30-40 frames per second but I prefer 60 frames per second for my games. It's hard to achieve this with the current grahics slider. I mean other games have more advanced settings than what ROBLOX has.
You didn't need to be rude about it. |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 01 Oct 2015 06:09 PM |
lets see...
5 years for graphics quality 9 years for volume 9 years for mouse sensitivity
15 years for render distance 20 years for texture quality 25 years who remembers roblox before they closed? :D |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 02 Oct 2015 01:59 PM |
| But still it's worth a try to suggest it. |
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MrSafee
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| Joined: 11 Sep 2014 |
| Total Posts: 396 |
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wubby301
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| Joined: 15 May 2010 |
| Total Posts: 1907 |
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| 02 Oct 2015 06:37 PM |
Put them in the "Advanced Options" list.
That way players can use basic options. |
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MrSafee
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| Joined: 11 Sep 2014 |
| Total Posts: 396 |
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| 02 Oct 2015 07:22 PM |
| Only a console user would say advanced. |
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man1912
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| Joined: 16 Aug 2011 |
| Total Posts: 8798 |
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| 02 Oct 2015 07:24 PM |
lets see...
5 years for graphics quality 9 years for volume 9 years for mouse sensitivity
15 years for render distance 20 years for texture quality 25 years who remembers roblox before they closed? :D [2] |
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MrSafee
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| Joined: 11 Sep 2014 |
| Total Posts: 396 |
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| 04 Oct 2015 06:46 PM |
| Support I need to for games so I don't lag as much |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 10 Oct 2015 05:32 PM |
I've posted the idea of this many a'times.
support |
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| 10 Oct 2015 05:33 PM |
Texture Quality: Controls the max resolution of a texures - No the only way to do that is to have a different texutre quality for every texture. Think about it, its a picture. You can't make it look better unless you change the pixels in it.
Mesh Quality: Control how much polys can be on a mesh. - Your trying to make something different which is already pre made.
Normal Maps: Toggles if textures should look slightly bumpy. - I don't understand what the point is.
Render Distance: Sets how far you can see in a ROBLOX place - Already in. If you change the camera settings in studio. And fog.
Anti-aliasing: Toggles the smoothing of jagged edges of the rendering. - Same as mesh quality
Reflections: Toggles the reflections of water and shiny parts. - If you set your graphics to 10 it already does this.
Neon Glow: Toggles the glow effect of neon parts. - If you dont want neon then dont make the block neon
Fullscreen Resolution: Sets the resolution when in fullscreen mode. - Whats the point
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 10 Oct 2015 05:37 PM |
@TheBlueRivers
You're joking, right? |
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Cav33
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| Joined: 04 Sep 2012 |
| Total Posts: 1375 |
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| 10 Oct 2015 05:57 PM |
@TheBlueRivers
Did you actually think this suggestion was for studio, because it's not. It's for regular ROBLOX.
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| 10 Oct 2015 06:36 PM |
>Anti-aliasing: - Same as mesh quality
Ignore him he's a fail troll |
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