Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 29 Sep 2015 09:32 PM |
1. Use parts 2. Use cframe 3. Have a position checker, if it touching the circle (e.g radius1 + radius2), than cut speed in half, if it is "eating it" (e.g radius1 + radius2 = radius2), then they eat it than on the client side use renderstepped and get each blob and then clone it to make a gui |
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| 29 Sep 2015 09:39 PM |
What actually was the purpose of making this thread? Was there a large amount of speculation concerning this topic?
#code - KOTwarrior |
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Zakusa
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| Joined: 16 Feb 2013 |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 29 Sep 2015 09:42 PM |
| I just thought of it and wanted to share it to get opinions |
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Blues714
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| Joined: 23 Dec 2008 |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 29 Sep 2015 09:53 PM |
| Well if you add all the side things in but I just went though the main part, Controlling and eating |
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| 29 Sep 2015 09:54 PM |
I feel like that much CFraming at once would be a bad idea.
-The [Guy] |
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Pinkerten
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| Joined: 03 Aug 2014 |
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| 29 Sep 2015 09:55 PM |
| ^Well its not lerping, its a direct cframe input that is prepossessed by the client so it wouldnt,. |
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| 29 Sep 2015 09:57 PM |
| If you are using FE in this situation, you are going to have a bad time... |
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Pinkerten
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| Joined: 03 Aug 2014 |
| Total Posts: 840 |
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| 29 Sep 2015 10:01 PM |
^ Thats why im going to send the direct cframe to the server while using lerp on the client |
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