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| 18 Aug 2015 04:09 PM |
Truth be known, I'm an audiophile/backend dev. As such I can say without a doubt the audio architecture needs some love. Primarily in the sense of (or lack of) the use of HRTFs (this is merely an example of possible technology which could be used) to simulate a 3D environment.
The visuals are quite stunning imo, but yet I feel the audio-spatial side of things is severely lacking. Yes, the Doppler effect has been implemented, and yes, a rather primitive means for playing audio in a 2D-ish world has also been provided; but this can't replace the immersiveness a proper 3D audio engine can produce.
Please consider upgrading Roblox's audio processing engine (or whatever's being used to render audio) to replicate 3D audio. |
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| 28 Sep 2015 06:09 AM |
| "b" to the "u" to the "m" to the "p". |
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| 28 Sep 2015 06:48 AM |
| Support. If a "speaker" in game is to the left, there's no binaural effect. Makes you feel deaf in the left ear. |
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| 05 Oct 2015 03:29 PM |
| B̠̙̪̥͉̻͂̎̈̍ͨͣu̪̘̬̱̜̣͖͔̗͊̚m̪̭͓͈̱̾͒ͥ̊͑̓̽̿p̹̼͖̱̠ͬ̎ͩ̽͒ͩ.͕͉̿̌̃̑ͫͥ |
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