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Re: CFrame Angles Question

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AlexanderLua is not online. AlexanderLua
Joined: 08 May 2015
Total Posts: 92
27 Sep 2015 06:57 PM
I have the arms positioned where I want them (with the C0 property of welds), so how do I rotate the arms from the "shoulder" so-to-speak, instead of rotating from the center of the part?
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
27 Sep 2015 06:57 PM
"just use euleranglesxyz"

Kappa


Deaths, Forum Helper
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AlexanderLua is not online. AlexanderLua
Joined: 08 May 2015
Total Posts: 92
27 Sep 2015 07:09 PM
I'm rather confused, the default CFrame.Angles() is the same as CFrame.fromEulerAnglesXYZ(), and both of them rotate from the center of the part. Are you referring to a different method?
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AlexanderLua is not online. AlexanderLua
Joined: 08 May 2015
Total Posts: 92
27 Sep 2015 07:27 PM
Shameless self bump. It would be nearly impossible to animate the arms correctly without rotating them from the shoulder. Any and all help is appreciated.
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