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Re: @builders/scripters

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CaptainAkura is not online. CaptainAkura
Joined: 14 Dec 2013
Total Posts: 3971
27 Sep 2015 08:07 AM
I have a holo that has 18 maps, everytime i try to insert ANY gun into it, the guns don't work right.
Theres one map that won't load.(the load script is right)
Will taking maps away fix the gun problem?
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PhiIIz is not online. PhiIIz
Joined: 08 Mar 2015
Total Posts: 1079
27 Sep 2015 08:08 AM
"Will taking maps away fix the gun problem?"

What...

No, just fix your scripts. They're probably broken or inefficient.
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Veloric is not online. Veloric
Joined: 24 Jul 2013
Total Posts: 12668
27 Sep 2015 08:09 AM

hmm. very odd.

if it wouldnt be an issue may I see the gun scripts>

#code print("Throwing freezers at people that need to chill.")
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CaptainAkura is not online. CaptainAkura
Joined: 14 Dec 2013
Total Posts: 3971
27 Sep 2015 08:10 AM
the scripts work, plus they're pretty simple loading scripts
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CaptainAkura is not online. CaptainAkura
Joined: 14 Dec 2013
Total Posts: 3971
27 Sep 2015 08:13 AM
the gun scripts work, i tested them in the holo and out. Not even rcl guns work.
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NOWAYOUT2 is not online. NOWAYOUT2
Joined: 24 Jul 2011
Total Posts: 5556
27 Sep 2015 08:13 AM
maybe if you showed us the scripts -.-
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CaptainAkura is not online. CaptainAkura
Joined: 14 Dec 2013
Total Posts: 3971
27 Sep 2015 08:15 AM
I TESTED MULTIPLE GUNS NONE WORKED IN HOLO ITS NOT THE GUN ITS THE HOLO
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Veloric is not online. Veloric
Joined: 24 Jul 2013
Total Posts: 12668
27 Sep 2015 08:18 AM

I'm trying to help you.

Let me see the scripts ffs >.<

#code print("Throwing freezers at people that need to chill.")
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CaptainAkura is not online. CaptainAkura
Joined: 14 Dec 2013
Total Posts: 3971
27 Sep 2015 08:20 AM
i cant go into studio rn track this thread
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Blizzardus is not online. Blizzardus
Joined: 13 Sep 2013
Total Posts: 2314
27 Sep 2015 08:22 AM
You post this on the C&G forum section? Jeez, how many more of these irrelevant posts are going to be on a forum to do with clans and guilds?



{:- Frostium Legion - http://www.roblox.com/My/Groups.aspx?gid=1019757 -:}
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CaptainAkura is not online. CaptainAkura
Joined: 14 Dec 2013
Total Posts: 3971
27 Sep 2015 03:56 PM
heres the map loading script

wait()
local groupid = 2586946
local RankReq = 109
local Delimiter = "!"
local Ting = false

local Maps = {
["ancient"] = true, -- (1
["bloodbath"] = true, -- (2
["canyon"] = true, -- (4
["cargo"] = true, -- (5
["cross"] = true, -- (6
["crown"] = true, -- (7
["darkside"] = true, -- (8
["factory"] = true, -- (9
["levels"] = true, -- (10
["meadows"] = true, -- (11
["mountains"] = true, -- (12
["quarry"] = true, -- (13
["remains"] = true, -- (14
["skywalk"] = true, -- (15
["trainyard"] = true, -- (16
["valley"] = true, -- (17
["village"] = true, -- (18
}

function TweenBlock(Part,CF,TweenTime,Construct)
local oldCanCollide = Part.CanCollide
if TweenTime == 0 then
Part.CFrame = CF
else
local OldCF = Part.CFrame
local NewCF = CF
local Tick = 0
if Construct then
Part.CanCollide = false
end

repeat
Tick = Tick + wait()
local Sin = math.sin(((Tick/TweenTime)/57.295779513082)*90)
local Formula = CFrame.new(OldCF.p:Lerp(NewCF.p, Sin), OldCF.p:Lerp(NewCF.p, Sin) + OldCF.lookVector:Lerp(CF.lookVector, Sin))
Part.CFrame = Formula
if Construct then
Part.Transparency = 1 - Tick / TweenTime
else
Part.Transparency = Tick / TweenTime
end
until Tick > TweenTime
Part.CFrame = CF
if Construct then
Part.Transparency = 0
if Part.Name == "ghost" or Part.Name == "DecalPart" or Part.Name == "Spawn" then --ghost = part with a light, DecalPart = part with a decal, Spawn = a spawn point
Part.Transparency = 1
end
Part.CanCollide = oldCanCollide
else
if #Part.Parent:GetChildren() == 1 and Part.Parent:IsA("Model") then
Part.Parent:Destroy()
else
Part:Destroy()
end
end
end
end

function Construct(MODEL)
for i,v in pairs(MODEL:GetChildren()) do
if v:IsA("BasePart") then
v.Transparency = 1
end
end

for i,v in pairs(MODEL:GetChildren()) do
if v:IsA("BasePart") then
wait()
v.Anchored = true
local OldCFrame = v.CFrame
v.CFrame = v.CFrame + Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
v.CFrame = v.CFrame * CFrame.Angles(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
Spawn(function()
TweenBlock(v, OldCFrame, 0.5, true)
end)
end
end
end

function Destruct(MODEL)
for i,v in pairs(MODEL:GetChildren()) do
if v:IsA("BasePart") then
wait()
v.Anchored = true
local NewCFrame = v.CFrame
NewCFrame = NewCFrame + Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
NewCFrame = NewCFrame * CFrame.Angles(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
Spawn(function()
TweenBlock(v, NewCFrame, 0.5, false)
end)
end
end
end

game.Players.PlayerAdded:connect(function(Player)
if Player:GetRankInGroup(groupid) >= RankReq or Player.Name:lower() == "HardCoreRecon" then
Player.Chatted:connect(function(msg)
if msg:sub(1,1)==Delimiter and Ting == false then
Ting = true
msg=msg:sub(2)

local Seperates={}
for match in string.gmatch(msg, "%w+") do
Seperates[#Seperates+1]=match
end

if type(Seperates[1]) == "string" and type(Seperates[2]) == "string" and type(Seperates[3]) == "string" then
if Seperates[1]:lower() == "tsf" or Seperates[1]:lower() == "computer" then
if Seperates[2]:lower() == "load" or Seperates[2]:lower() == "start" then
if game.ServerStorage:FindFirstChild(Seperates[3]) and Maps[tostring(Seperates[3])] then
if #workspace.CurrentMap:GetChildren() ~= 0 then
Destruct(workspace.CurrentMap:GetChildren()[1])
repeat wait(1) until #workspace.CurrentMap:GetChildren() == 0
workspace.CurrentMap:ClearAllChildren()
end

local newMapClone = game.ServerStorage[Seperates[3]]:Clone()
for _, Obj in pairs(newMapClone:GetChildren()) do
if Obj:IsA("Part") then
Obj.Transparency = 1
end
end

newMapClone.Parent = workspace.CurrentMap
Construct(newMapClone)
end
end
if Seperates[2]:lower() == "end" or Seperates[2]:lower() == "destabilize"then
if #workspace.CurrentMap:GetChildren() == 1 then
Destruct(workspace.CurrentMap:GetChildren()[1])
repeat wait(1) until #workspace.CurrentMap:GetChildren() == 0
workspace.CurrentMap:ClearAllChildren()
end
end
end
end
wait(0)
Ting = false
end
end)
end
end)






also maps are in server storage and the map loading script is in workspace
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