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Re: Roblox should be in xbox

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alonzo923 is not online. alonzo923
Joined: 03 Jan 2012
Total Posts: 41
27 Sep 2015 10:20 AM
so I could play it while im grounded from my computer :-)



#BestAnswerandBestQuestionAndBestForum
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PowerGold23 is not online. PowerGold23
Joined: 05 Mar 2014
Total Posts: 3011
27 Sep 2015 10:37 AM
Already being made.


http://web.roblox.com/Stalker-item?id=292091650
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Sousaphones is not online. Sousaphones
Joined: 26 Sep 2011
Total Posts: 234
27 Sep 2015 10:55 AM
X360 isn't powerful enough to run Roblox. X1, however, is.
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larminecraftplayer12 is not online. larminecraftplayer12
Joined: 03 Aug 2014
Total Posts: 897
27 Sep 2015 10:57 AM
Wrong forum. Wow you suck!
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lmmy is not online. lmmy
Joined: 11 Jan 2015
Total Posts: 1731
27 Sep 2015 10:57 AM
The xbone is hardly powerful enough to run roblox aswell.

I fear this console version is going to look like the mobile version but on a bigger screen.

gonna be awful
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noob9021 is not online. noob9021
Joined: 16 Dec 2011
Total Posts: 660
27 Sep 2015 11:08 AM
:P we can't call it awful unless we compare it to an average PC that can run roblox with the Xbox that can run roblox.
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Raviable is not online. Raviable
Joined: 25 Aug 2010
Total Posts: 384
27 Sep 2015 11:25 AM
@lmmy

xbox is owned by microsoft, witch also happen to be the creators of the windows operating system, that just so happens to be compatible with roblox

its logic, deal with it
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Raviable is not online. Raviable
Joined: 25 Aug 2010
Total Posts: 384
27 Sep 2015 11:27 AM
"cue bad butt music"
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lmmy is not online. lmmy
Joined: 11 Jan 2015
Total Posts: 1731
27 Sep 2015 11:47 AM
That makes absolutely no sense, just because microsoft made windows which works with roblox, doesnt mean that the xbox is going to magically work flawlessly with roblox.

The issue resides in the large quantities of moving objects, Roblox tends to have lots of individual bricks that move around alot, explosions that suddenly run hundreds of background ballistics scripts, thats not something the xbox was designed for.

Notice that games like Call of Duty and Halo and all that are really i guess, "stable". Not much moves around, there arent tons of tiny little bits that go all over the place, and the ones that do are not models, theyre similar to particle effects.

Now if you have say, a skyscraper, made with 7000 bricks. And its all disjointed when its blown up, you have 7000 objects all moving with unique ballistics.

This kills the xbox.

The way the processors in xbox work, theyre suited to show non-ballistic, non-reactive models. Bullets leave little hole textures and make particles, but no models are moved and no ballistics are used.

Meanwhile if you shoot a gun in roblox, one of the modeled bullet ones, its powered by a ballistic script, the bullet is created, propelled and dissapears after a short while. Wherever it hits may be a brick which can move, and leaves a texture.

Its the same issue with mobile roblox, the processors used are not made to handle lots of individual objects moving at once like that.

Just because the xbox can show beautiful graphics does not mean it can deal with games like say, Pilot Paradise, with 270 thousand bricks, and destructible planes.
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