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| 27 Sep 2015 07:16 AM |
Like if your game has random loot but a consistent campaign map and no perma-death, you didn't make a Roguelike, you made an adventure game with random loot.
If you made a game that has perma-death but a consistent campaign map and loot, you didn't make a Roguelike, you made an adventure game with perma-death.
See what I'm saying here?
Of course, you get the other extreme: A review you will see on every roguelike's store page is this: "This game is not a proper Roguelike."
What they mean is: "This game is not a Rogue game." ...Which everybody knows already. (Hence: RogueLIKE.)
A Roguelike does take elements from Rogue, but enough for it to be a Roguelike and not a X genre with Y genre elements.
. . .Hmm, guess reading a book entirely about writing paid off. Inb4 people point out grammar errors anyway. |
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| 27 Sep 2015 09:32 AM |
I personally don't like roguelike
perma-death is something I mostly don't like |
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Ferelcapo
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| Joined: 30 Jul 2009 |
| Total Posts: 10747 |
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| 27 Sep 2015 10:30 AM |
well i can see that the examples you mentioned are games that would be like rogue, so wouldn't they be roguelike ohohohheaheaheoaehaoh |
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| 27 Sep 2015 12:13 PM |
@Ferel, Or Roguelike-like? That logic is kinda flawed though... Using that logic every game with a health bar is an RPG-like. |
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Ferelcapo
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| Joined: 30 Jul 2009 |
| Total Posts: 10747 |
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