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Is there any real difference between raycast guns

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eggsofdeath is not online. eggsofdeath
Joined: 07 Jan 2009
Total Posts: 5085
26 Sep 2015 06:25 PM
Alot of people say it is, but I sort of doubt it. They all use ROBLOX's raycast ability to create a line and shoot things. They all should in theory work similar.

I'm talking about pure firing mechanics not features, etc. Like I know earlier versions of RCL lagged behind and sometimes damage reverted; I'm not talking about this. Strictly the raycasting basics.

Brought on by the fact when I converted some guns to a different system, but tried to keep similar accuracy, everyone seems to think they'll have to learn how these different guns operate when in theory only minor changes are done.
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Vrix is not online. Vrix
Joined: 07 Nov 2010
Total Posts: 8550
26 Sep 2015 06:28 PM
Different equations regarding how bulletspread is defined. That's pretty much it if you exclude all the nifty stuff like ammo and welding.
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Dynerov is not online. Dynerov
Joined: 21 Jul 2014
Total Posts: 14682
26 Sep 2015 06:28 PM
In logic, there is a big difference between projectile weapons.

Usually in caliber or design.

D&F is working on a mostly-mechanical weapon, any questions?
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eggsofdeath is not online. eggsofdeath
Joined: 07 Jan 2009
Total Posts: 5085
26 Sep 2015 06:38 PM
Dynerov, I have no idea what that has to do with the topic.
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Dynerov is not online. Dynerov
Joined: 21 Jul 2014
Total Posts: 14682
26 Sep 2015 06:39 PM
That Raycast is not very different.
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