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| 26 Sep 2015 06:25 PM |
Alot of people say it is, but I sort of doubt it. They all use ROBLOX's raycast ability to create a line and shoot things. They all should in theory work similar.
I'm talking about pure firing mechanics not features, etc. Like I know earlier versions of RCL lagged behind and sometimes damage reverted; I'm not talking about this. Strictly the raycasting basics.
Brought on by the fact when I converted some guns to a different system, but tried to keep similar accuracy, everyone seems to think they'll have to learn how these different guns operate when in theory only minor changes are done. |
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Vrix
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| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
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| 26 Sep 2015 06:28 PM |
| Different equations regarding how bulletspread is defined. That's pretty much it if you exclude all the nifty stuff like ammo and welding. |
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Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 26 Sep 2015 06:28 PM |
In logic, there is a big difference between projectile weapons.
Usually in caliber or design.
D&F is working on a mostly-mechanical weapon, any questions? |
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| 26 Sep 2015 06:38 PM |
| Dynerov, I have no idea what that has to do with the topic. |
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Dynerov
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| Joined: 21 Jul 2014 |
| Total Posts: 14682 |
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| 26 Sep 2015 06:39 PM |
| That Raycast is not very different. |
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