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| 26 Sep 2015 03:45 PM |
game for example should i make the datastore first or what
My names apoc halp |
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| 26 Sep 2015 03:46 PM |
| Plan the whole game. Decide the color scheme, theme, aesthetics, and UI before even working on it. |
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| 26 Sep 2015 03:47 PM |
Start on the framework not the small stuff
#code return |
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| 26 Sep 2015 04:08 PM |
What do you mean framework?
My names apoc halp |
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Stymi
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| Joined: 19 Sep 2015 |
| Total Posts: 1077 |
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| 26 Sep 2015 04:09 PM |
I start out with DataManager, which is mostly PlayerAdded, PlayerRemoving, and game.OnClose.
After that, if it's round-based, I go on to the main round management script.
Lots of misc features that are super quick after that.
When finishing my game, the last thing I do is client-side UI. |
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eLunate
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| Joined: 29 Jul 2014 |
| Total Posts: 13268 |
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| 26 Sep 2015 04:11 PM |
Design your game.
And then, go through loading/saving. You can change it later, but it gives you a very straightforward overview of the kind of structure you want to build for yourself |
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Link5659
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| Joined: 04 Jun 2012 |
| Total Posts: 4525 |
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| 26 Sep 2015 04:14 PM |
| Play other games example: your making a FPS you'd play "Phantom forces" and see what you like and what you and other people don't like but make a unique game using ideas people and you like and make your focus around the framework and community |
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| 26 Sep 2015 04:16 PM |
I almost always start with the guis :D
morashsPeasant is crying |
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Kamov
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| Joined: 07 Aug 2008 |
| Total Posts: 29015 |
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| 26 Sep 2015 04:16 PM |
| When I want to start doing something, first I take a pencil and a piece of paper |
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| 26 Sep 2015 04:57 PM |
| Come to my game thx and god bless u if u come. |
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| 26 Sep 2015 05:00 PM |
usually I start off by thinking The game idea then I just go from there and do it on the spur of the moment if I don't like it I can move it later if I do like it I can improve upon it won't try once I get the basic outline |
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| 26 Sep 2015 05:02 PM |
| why did voice recognition typed don't try that's what I am wondering |
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