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Re: The Vault: Blood Money Discussion

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Waffloid is not online. Waffloid
Joined: 14 Jul 2011
Total Posts: 1606
21 Sep 2015 04:59 PM
The Vault: Blood Money is going to be a revamped version of The Vault. The Vault: Blood Money will have much less bugs, more features, better GUIs, and more. Currently, everything we will add into The Vault: Blood Money hasn't been decided yet. If you ever wanted something added into The Vault, then this is your time to tell us in the Axel Studios team. We'll give you guys a few ideas to start with.

- More dynamic stealth
- Better tutorials
- Silencers
- More attachments
- Melee weapons
- Better AI
- Better guns
- More fluid animations
- Multi server CRIME.NET
- Minimum level requirement for CRIME.NET servers
- Friend only servers
- Perks(?)
- Dynamic enemy entrance
- Multiple day heists
- Being able to pick up weapons from dead SWAT
- More dynamic music system (different music while stealthing, with transitions to more intense music)

This is just a fraction of what we have planned for The Vault: Blood Money. As I said before, simply reply with an idea for The Vault: Blood Money and we may end up adding it in.
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chieffx is not online. chieffx
Joined: 03 Feb 2011
Total Posts: 323
21 Sep 2015 05:14 PM
You should add a option to multiply your cash by like 0.5 or something like that to do a high speed chase. Then to input like, helicopters and all chasing the group as they struggle to a secure location to evade police.

Another one is that there should be a realistic SWAT/FBI entrance. Instead of them rushing in, they should go through the procedure such as breaching from all possible exits and the roof. That would really challenge the heist people to leave when detected.

Third, there needs to be a few more new ways to stealth the place. Just like Green Leaf Bank, Citi Bank, and the others have a minimum of one to none. So maybe give a chance for some new players if they select easy. And maybe have different maps for every mode.

You also pretty much covered up on the rest. xd
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CoolDolphinGuy is not online. CoolDolphinGuy
Joined: 05 Aug 2012
Total Posts: 416
21 Sep 2015 06:30 PM
The gun system needs a lot of work, due to the recoil camera manipulation being a little funky, reloading a little unrealistic, sprinting, buggy, etc.
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spiderboy144 is not online. spiderboy144
Joined: 24 Sep 2012
Total Posts: 31
21 Sep 2015 08:16 PM
When you sprint with a bag (Thermal Drill,Money,Jewels,etc),it lags ALOT. And I mean ALOT. You have to fix that in Blood Money.
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Snarkyxx is not online. Snarkyxx
Joined: 22 Dec 2013
Total Posts: 115
21 Sep 2015 10:32 PM
Lots of lag also the AIs can shoot through the walls…. which is unfair.. especially on a harder mode.
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HoagikTheWillfulHKoS is not online. HoagikTheWillfulHKoS
Joined: 10 Feb 2015
Total Posts: 15
22 Sep 2015 12:05 AM
I ask that you make better guns for people who can't afford game passes that have at least unlocked the Bronze mask. So that experienced players are able to get new guns, instead of having to stick with the old M4.
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TriforceGuardain is not online. TriforceGuardain
Joined: 22 Mar 2014
Total Posts: 1
22 Sep 2015 12:42 AM
I know this probably is on your mind but I think you need a way to put your gun away.
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BattlefrontI is not online. BattlefrontI
Joined: 16 Jan 2011
Total Posts: 80
22 Sep 2015 11:37 AM
All of these 'recommended suggestions' sound a lot to me like Heist. Like seriously, look:

- More dynamic stealth > Heist has lots of objectives during stealth (keycards, civilians, pagers)
- Better tutorials > Heist has an optional tutorial which teaches stealth
- Silencers > Heist has
- More attachments > Heist has plenty of those
- Melee weapons > Oh, Heist has
- Better AI > Pathfinding AI that doesnt cause 100% Lag
- Better guns > Heist has guns that don't cause any lag
- More fluid animations > Heist just had an animation update
- Multi server CRIME.NET -- You're good here
- Minimum level requirement for CRIME.NET servers -- You're good here
- Friend only servers > Heist has
- Perks(?) > Heist has a bunch of skills
- Dynamic enemy entrance > Heist has heli-entrances, through windows, doors, and even in other buildings
- Multiple day heists > Heist has (Watchdogs)
- Being able to pick up weapons from dead SWAT -- You're good here
- More dynamic music system (different music while stealthing, with transitions to more intense music) > Heist has not only transitions, but stealth music as well.

You guys keep saying "We don't copy Heist", but I mean come on... This game will get you no-where. You all are a studio, right? Why bother dealing with a rival game that has so much more content. You guys literally changed from The Vault to The Vault [Beta] because you wanted to have an excuse for such a laggy and greedy game. You guys have sold 2-3 gun gamepasses for over 400 R$, and now you're just going to change your game so you can have another burst of visits, sales, etc. How professional.
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finlee220 is not online. finlee220
Joined: 30 Aug 2011
Total Posts: 16
22 Sep 2015 12:16 PM
add in cloakers ;3 it will add "stuff" to look out for!
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Waffloid is not online. Waffloid
Joined: 14 Jul 2011
Total Posts: 1606
22 Sep 2015 12:23 PM
You *do* realise all of these update ideas are based off Payday 2. I've played "Heist" maybe, 10 times at best. I have no reason to simply rip off ideas from Heist. We aren't related to Heist in any way, and the only reason you're posting this is because you're a fan of heist. Also, what do you expect us to want? Should we want The Vault to die because there is competition? Also, since when did wanting a game to not die be unprofessional?
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lucas4114 is not online. lucas4114
Joined: 05 Apr 2012
Total Posts: 96
22 Sep 2015 02:33 PM
Better stealth, stuff like hiding behind boxes or other stuff and mabye once you get spoted, if you kill anyone that sees you on time, like 5 seconds you can go back to stealth again. Also SNIPERS WOULD REALLY HELP!
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Waffloid is not online. Waffloid
Joined: 14 Jul 2011
Total Posts: 1606
22 Sep 2015 02:42 PM
Okay. In Warehouse Heist (the map *you* made, haha) you can actually move boxes around already. When you're noticed by a guard/civilian, you have a few seconds to kill them and they don't call police, however if you kill a guard you need to pager them.
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JOSHSCHMIDT is not online. JOSHSCHMIDT
Joined: 04 Dec 2006
Total Posts: 11
22 Sep 2015 02:54 PM
cell phone jammer, a security guard in the security camera room who you can kill and the security cameras won't matter
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JOSHSCHMIDT is not online. JOSHSCHMIDT
Joined: 04 Dec 2006
Total Posts: 11
22 Sep 2015 02:57 PM
ooh another idea;
a key you press to yell "Get down, don't be a hero!" or something along those lines, and the civilians will listen.
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ReaperMagic is not online. ReaperMagic
Joined: 09 Jul 2011
Total Posts: 15054
22 Sep 2015 03:28 PM
after you left casing, you should be able to drive the van wherever you want to make it more realistic. but if guards/people see it you get detected (or near detected)
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Snarkyxx is not online. Snarkyxx
Joined: 22 Dec 2013
Total Posts: 115
22 Sep 2015 05:12 PM
When you get into the getaway van do a high speed road chase.
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ACTIVEJRMODZ2001 is not online. ACTIVEJRMODZ2001
Joined: 14 Feb 2014
Total Posts: 2
22 Sep 2015 07:38 PM
You should fix the way cops walk in.When i was playing the little small bank map(forgot name)and the cops got stuck in the windows and the check in counters and they shot through the walls.So please fix this.
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ACTIVEJRMODZ2001 is not online. ACTIVEJRMODZ2001
Joined: 14 Feb 2014
Total Posts: 2
22 Sep 2015 07:39 PM
PLEASE!
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frogspit99 is not online. frogspit99
Joined: 26 Nov 2011
Total Posts: 406
22 Sep 2015 09:54 PM
You can already yell at civilians by pressing f, and it will temporarily prevent them from making any moves - use this time to tie them up.
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PoliceCarStudios45 is not online. PoliceCarStudios45
Joined: 10 Mar 2013
Total Posts: 13
23 Sep 2015 09:18 AM
Can't equip any gun at all. Very buggy. Not playing this.
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chieffx is not online. chieffx
Joined: 03 Feb 2011
Total Posts: 323
23 Sep 2015 09:31 AM
@PoliceCar, It tells you this is fine print: "Press G to Leave Casing".
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chieffx is not online. chieffx
Joined: 03 Feb 2011
Total Posts: 323
23 Sep 2015 10:18 AM
Here are many more ideas for TV:BM:

-Security Camera Room; Be able to hack it from the outside to watch through their sight or hack to disable them before entry
-Security Card Readers; Take the killed guard's card to a reader to disable all security systems
-Power Station; Area for where you need to stealth into to turn off power, this leads to the next idea
-Night Vision Goggles; Gear that you must buy separately and equip as head gear to see through dark areas
-"BitCoin Database"; If you'd like to earn bonus cash, you need to find a certain area with the database. You'd have to take a separate duffle bag with hacking equipment, just like the drill, and you have to avoid setting off the alarm to open it's glass door casing (proceed with other ideas to input this one). This will take a longer time than the drill to get into the database due to "encryption codes".
-Grenades; Takes less cash to get rid of hoards of PD/SWAT/FBI
-Manager's Office; To get into the computer to distract police from arriving instead of having to end the heist right away once detected
-More dynamic animations for civilians; Instead of rushing toward you, you can shout at them and/or shoot the ceiling to get them to the ground to cuff. Plus, this can be used to confiscate their cellphones and earn them as bonus cash (because phones actually worth money irl so it makes no sense not to do so xd)
-Downed PD/SWAT/FBI; Need ability to call reinforcements if not killed all the way to really put on the pressure on the robber(s)
-Highly priced/gamepass idea; Tranquilizer guns to put the shot person to sleep for a randomized time limit
-Sleeping Gas; In order to do this, all heisters in the group need to have a gas mask and at least one sleeping gas grenade to have the option to go to the roof (might get the GTA "Bugstars" reference lol). Putting this into the AC unit fans would spread the gas and put everyone to sleep until you leave, but the cameras will see this and you'll need people inside to down the cameras before you spread the gas
-Various Outfits; (Think of this as your excuse to be there without detection) This could give you a reason to be out of casing [with that career's tool(s)/gear as a alternate primary to get you past security] and to be inside with equipment, if you shout or shoot a bullet, you'll instantly get detected. Also, if you killed a guard and bagged their body and equipment, you could heist the place out of casing and take everyone by surprise, you'd be able to get seen by civis but they'll be cuffed instantly
-Equipment bags; As you have your outfit on (must input above idea to use this one), you instantly have a equipment bag. You'll have to go to the bathroom with your duffle bag and you can change there [avoid being seen by security cameras so you instantly fail your next mission by doing this]. By doing so, you get into a specific uniform at the bank. This will tell your role, what you do as the role to secure stealth, and how to do your job as a bank employee (mark teammates as green). This typically gets you behind the lines of security or get into the security team it self. Once heist engages, you must go back to the bathroom to change into your heisting outfit with mask and gear.

So there's my ideas again. Quite plentiful and detailed. Hope you take a few or more into consideration. Thanks for looking at this!
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lucas4114 is not online. lucas4114
Joined: 05 Apr 2012
Total Posts: 96
23 Sep 2015 04:07 PM
One more idea, upgrading your drill to make it jam less and faster, and anyone that puts the drill at the vault it will place his/her drill.
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jekamiah1234 is not online. jekamiah1234
Joined: 21 Jun 2010
Total Posts: 14
24 Sep 2015 08:29 AM
Guns and game is very buggy
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hardhitsniper is not online. hardhitsniper
Joined: 24 Oct 2013
Total Posts: 2
26 Sep 2015 03:27 AM
Guns have way too many parts. Decrease the number of parts.

Mission starts even if the other players are still loading. Causes other players to die within loading.

LAG world lag also known as TOO MANY parts in the world. Sheesh.
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